369 次代码提交 (7653f891-943b-4af3-a7a6-575d247643f6)

作者 SHA1 备注 提交日期
Ciro Continisio fb39de1a Expression test 4 年前
DeivSky b7f0951d Removed ScriptableObjects array from StateMachine. Adjusted test scene. Single line methods now use brackets, properties still use lambda when possible. 4 年前
Ciro Continisio fb97255e Moved art assets 4 年前
DeivSky 6908fd16 [Bot] Automated dotnet-format update 4 年前
Ciro Continisio 3dec2ebe Preset for .fbx files 4 年前
DeivSky b89a8e11 Adjusted test scene. Renamed StateAction.Perform() to OnUpdate(). Added a couple of Tooltips and comments. 4 年前
Ciro Continisio c06cb5d0 Removed and restructured most placeholder assets 4 年前
DeivSky d3e9ddbc Renaming from 'Scriptable' prefix to 'SO' suffix. 4 年前
GitHub 1945e33b fix(hlsl): Add else condition (#129) 4 年前
Ciro Continisio 79a79de9 Imported Townsfolk, Pig Chick 4 年前
Ciro Continisio ff340fa4 Fixed typo 4 年前
Ciro Continisio 43ebc212 Art reorganisation and cleanup 4 年前
Ciro Continisio a06f9b30 Sample scene 4 年前
Ciro Continisio 6d1b63ae Reorganising assets 4 年前
Ciro Continisio d250d874 Bush, shell, bamboo, big rock fixes 4 年前
Ciro Continisio 7e3cbe9f Added root-level gitignore file 4 年前
GitHub 391017ac Yet another State Machine (#94) 4 年前
GitHub 44505b5d Added Conventions Link to README (#97) 4 年前
Ciro Continisio ccbf1297 Small feedback tweaks 4 年前
Unknown 55b5f63c Updated to Unity version 2019.4.11 4 年前
Unknown 54aa2bb2 Updated beach scene 4 年前
Unknown ec685786 Updated raise method name 4 年前
Unknown 87b7db67 Better comments 4 年前
Unknown bb4599fe Removed what we don't need 4 年前
Unknown 0bb99173 Renamed Levels folder to Locations 4 年前
Unknown 6dee2704 Location loader script 4 年前
Unknown cbc6933e Changes on Main Menu and Scenes Loader after updates 4 年前
Unknown d3e13985 Methods to trigger events 4 年前
Unknown da0bbab5 Added Void, Int and Load Events SO and Listeners 4 年前
Unknown 09bb47ff Remove old files 4 年前
Unknown 9bcfa8f8 Changed Level to Location 4 年前
Unknown aa06f015 Added beach and forest scenes for scenes loading tests 4 年前
Ayhan Sakarya 3129dcbe Removed the name field from the GraphicsPreset scriptable object and added a qualityLevel enumerator instead which can be cast to the name as well and is easier to use in the inspector 4 年前
Ayhan Sakarya 05abd3e9 Made a refactor of the used setting classes as follows: 4 年前
Ayhan Sakarya dbe17bef - Set the "GameInput" Input Action Class as reference in the eventsystem of the Settings System.unity scene 4 年前
Ayhan Sakarya 65b9d08b Implementation of current Settings System includes the following: 4 年前
DeivSky 9dba4a4a minor 4 年前
DeivSky 32a19461 Removed serializable actions/conditions. Added current state name in state machine component. Added more spheres to test scene. 4 年前
DeivSky b8ac4c6b Update StateMachines.unity 4 年前
DeivSky 4686f6e6 [Bot] Automated dotnet-format update 4 年前
DeivSky 33f1fbae Merge branch 'state-machine' of https://github.com/DeivSky/open-project-1 into state-machine 4 年前
DeivSky 830591fd [Bot] Automated dotnet-format update 4 年前
DeivSky 15afbcfd Added debug toggle 4 年前
Ciro Continisio 3fb9738d Knife, walking cane, lantern, pouch, Rockcritter 4 年前
DeivSky 3a48da8b Initial commit 4 年前
Ciro Continisio 009fdbd5 Even more art 4 年前
GitHub 10c79edf Update README.md (#82) 4 年前
Ciro Continisio 4e9d1665 More art imported 4 年前
Ciro Continisio 05c2da74 Project settings 4 年前
Ciro Continisio e27f318b Merge branch 'master' into custom-lighting-shader 4 年前