alex
1dc5ecc0
Fix Interaction System doesn't follow the FSM
4 年前
alex
eeb88b72
Fix Interaction System doesn't follow the FSM
4 年前
alex
9fd881be
Fix Interaction System doesn't follow the FSM
4 年前
alex
2f536097
Merge remote-tracking branch 'upstream/main' into main
4 年前
alex
e354a52a
Revert "Fix Input is cached when not immediately consumed by a State for jump and attack"
This reverts commit 7e41a5097458eeb6ce0908ef69eebc92587e4217.
4 年前
alex
df4724a0
Revert "Fix Input is cached when not immediately consumed by a State"
This reverts commit 2da91014e3a14a3a81ed65d87357eda43c855bdb.
4 年前
alex
4454ead8
Revert "Fixed Talk"
This reverts commit ea98412739eb79be71ed494a399ef730ce020101.
4 年前
alex
47e372b5
Revert "Revert "Revert "Update JumpDescending.asset"""
This reverts commit 6ad2c966a59dd8753d2727474d57777d4e8994a9.
4 年前
alex
b13a4bdc
Revert "Revert "Update JumpDescending.asset""
This reverts commit 719a1305ea51f3eff310efcbc1c2128db8e35db4.
4 年前
alex
c7dfbf56
Revert "Update JumpDescending.asset"
This reverts commit e27436f12646bb3a6d3869f4ab41da6ea4521d81.
4 年前
alex
60953eaa
Fixed Talk
4 年前
alex
e853b382
Update JumpDescending.asset
4 年前
alex
80fb372c
Fix Input is cached when not immediately consumed by a State
4 年前
alex
cd99f6a9
Fix Input is cached when not immediately consumed by a State for jump and attack
4 年前
Yohann Puyhaubert
34a837d3
[Bot] Automated dotnet-format update
4 年前
Yohann Puyhaubert
acb20c67
Fixed white crispy outline in Play mode around object over water
4 年前
GitHub
f29b25de
Added support to multiple overlapping interactions ( #301 )
* Added support to multiple overlapping interactions
* Changed Stack for LinkedList
4 年前
Yohann Puyhaubert
07983754
Added Slime Critter droplets when moving
4 年前
Ciro Continisio
b60fe6c7
Tweaks and bamboos
4 年前
Ciro Continisio
29b0e551
Project version
4 年前
Ciro Continisio
bd2b6359
Midboxing again
4 年前
Ciro Continisio
4220f2f7
Relocated assets
4 年前
Ciro Continisio
a30ece4a
Merge branch 'pr-bash' into art-assets
4 年前
Dane Byrd
aee72350
Property Name consistency
small change, added (B) to the fourth texture property's name
4 年前
Dane Byrd
9bcf2bfc
PR Ground Shader
Several updates to address odd visual artifacts on texture edges.
Use maximum instead of add, only one noise channel, multiply and clamp vertex color.
4 年前
Dane Byrd
c6beedc4
Merge branch 'art-assets' into ground_shader
4 年前
GitHub
1f88339d
Add files via upload
4 年前
GitHub
8adb4930
Add files via upload
4 年前
GitHub
d2d3f58c
Delete StateMachine_diagram.jpg
4 年前
GitHub
e86bfb3c
Add files via upload
4 年前
GitHub
b8a8b82e
Add files via upload
4 年前
GitHub
67661ace
Add files via upload
4 年前
GitHub
efaad5ee
Add files via upload
4 年前
GitHub
171c20da
Add files via upload
4 年前
GitHub
acb062a8
Wiki images
4 年前
GitHub
1fa19316
StopMovement every update instead of on entering Idle State ( #318 )
4 年前
GitHub
71fe0c78
Update PigChef TransitionTable, Jumping and Sliding mechanics ( #310 )
* Update PigChef_TransitionTable.asset
Changes:
- From Idle
- To Sliding
- ~~IsActuallyMoving~~
- To JumpAscending
- ~~IsSliding~~
- From Walking
- **To Sliding (moved above To JumpAscending)**
- To JumpAscending
- ~~IsSliding~~
* Reordered Walking and Idle states transitions.
- To Sliding
- To JumpAscending
- To JumpDescending
- To Attack
- To PickUp
- To Talk
- To Walking/Idle
* Update PigChef.controller
Updated PigChef Animator controller to reflect the changes to the TransitionTable:
- Added transition from Walking to Collect on PickUp trigger.
- Added transition from Walking to Talking when IsTalking is True.
* Added MidSliding State
The MidSliding State is added to prevent the state machine from going back and forth between Sliding and JumpDescending when not needed.
* Major changes to player sliding and aerial movement, bug fixes, and adjustments...
4 年前
Amel Negra
361478ea
re added pick up event in interaction prefab
4 年前
Yohann Puyhaubert
94887c60
[Bot] Automated dotnet-format update
4 年前
GitHub
faf70fc8
Slime critter propel attack ( #315 )
4 年前
Nathan V
82b90ca9
Created a Farmer Hat for Accessories
Added a prefab, model, and a texture for the Farmer Hat.
4 年前
treivize
395ad4f1
Added Shader Graph solution to Outline for AA, Distance Fading and Screen Resolution independency
4 年前
treivize
68000753
Fixed for issue #206
4 年前
Ciro Continisio
183fdac0
Merge remote-tracking branch 'tech-mkt/main' into main
4 年前
GitHub
54f79bad
Added slime critter behavior ( #312 )
* Slime Critter initial behavior
* Added slime critter behavior
4 年前
Ciro Continisio
4b89665c
Wind shader improved and painted more meshes
4 年前
Dane Byrd
004c7bd1
Ground Shader WIP
Includes ground shader prototype with vertex color debug. Moves outline subgraph out of the main ToonShading subgraph. I have not included Noise Textures as I need to verify that the noise textures I used for testing are under an open-source license.
4 年前
Amel Negra
01936592
Merge remote-tracking branch 'origin/art-assets' into main
4 年前
Ciro Continisio
828d48b7
Empty Location scene
4 年前
Yohann Puyhaubert
94c592c3
[Bot] Automated dotnet-format update
4 年前