Ciro Continisio
|
62a56be2
|
Fixed sombrero material
|
4 年前 |
Ciro Continisio
|
1d26bec4
|
Merge branch 'main' into state-machine-improvements
|
4 年前 |
Ciro Continisio
|
291ae413
|
New flowers, fixes
Switched many small assets to bake with light probes instead of lightmaps
|
4 年前 |
Ciro Continisio
|
ab1e315f
|
Merge branch 'art-assets' of https://github.com/JamieNooten/open-project-1 into art-assets
|
4 年前 |
Ciro Continisio
|
821a306a
|
Imported accessories
|
4 年前 |
Ciro Continisio
|
2dd78eab
|
Merge branch 'art-assets' of https://github.com/Smurjo/open-project-1 into art-assets
|
4 年前 |
Ciro Continisio
|
c1c36a96
|
Imported hammer
|
4 年前 |
Ciro Continisio
|
36980642
|
Merge branch 'HammerTool' of https://github.com/erizzoalbuquerque/open-project-1 into art-assets
|
4 年前 |
Ciro Continisio
|
b414fbe0
|
Merge branch 'art-assets' into main
|
4 年前 |
Ciro Continisio
|
a0ac9ece
|
Imported and tweaked extra vegetation
|
4 年前 |
Ciro Continisio
|
71b3bcca
|
Merge branch 'art-assets' of https://github.com/Llaczky/open-project-1 into art-assets
|
4 年前 |
Ciro Continisio
|
ee248466
|
Merge branch 'art-assets' of github.com:UnityTechnologies/open-project-1 into art-assets
|
4 年前 |
GitHub
|
46fb2575
|
Update README.md
|
4 年前 |
Ciro Continisio
|
09419cf4
|
Tweaks, dither shader
|
4 年前 |
Eduardo de Albuquerque
|
0cbe6635
|
Changed the renderer so the shader i did won't be needed anymore
|
4 年前 |
Dave Rodriguez
|
7c6961f0
|
Simplified parenting
Simplified parenting logic
Added some comment docs
|
4 年前 |
shuttle127
|
47c639cb
|
Create silhouette pass
Added some URP render features to silhouette characters when they're behind static scenery
|
4 年前 |
Eduardo de Albuquerque
|
dcce5aca
|
Created a prototype for the effect
|
4 年前 |
GitHub
|
e09986b8
|
Merge branch 'main' into fix/object-pool
|
4 年前 |
Llaczky
|
a05af5c2
|
Merge branch 'main' into art-assets
|
4 年前 |
GitHub
|
87441385
|
Update README.md
|
4 年前 |
Eduardo de Albuquerque
|
5a311bc8
|
Updated the outline value to 2 as recommended in the Art Guidelines and created a prefab
|
4 年前 |
Ciro Continisio
|
82d4c4e3
|
Fixed framerate-dependent jump (?)
Also added a debug option to the editor initialised, to force framerate to extreme values
|
4 年前 |
Smurjo
|
ae5ffec8
|
hair color mask material, old lady hairdo and glass, moustache, and shell bowl
Various art assets to make the townsfolk more unique. Bowl made from a giant shell.
|
4 年前 |
Eduardo de Albuquerque
|
70705bfb
|
Created hammer model and texture
|
4 年前 |
Llaczky
|
955d7516
|
Nature Assets Fix V1.2
- Changes in the Textures, Topology and pivots
-Different types of plants and one big house.
|
4 年前 |
Ciro Continisio
|
8c8cc61d
|
Fixed boat hierarchy
|
4 年前 |
GitHub
|
14e737cc
|
Merge pull request #1 from UnityTechnologies/art-assets
Art assets
|
4 年前 |
treivize
|
0728a4c6
|
Merge branch 'art-assets' into feature/art/pant_critter
|
4 年前 |
jamieTSC
|
dd7ca1cc
|
+ added more wildflowers
+ added vertex painting for correction wind
+ added mask map for Andy's shader variants
|
4 年前 |
Ciro Continisio
|
a1c2234b
|
[Bot] Automated dotnet-format update
|
4 年前 |
Ciro Continisio
|
35c93414
|
[Bot] Automated dotnet-format update
|
4 年前 |
Ciro Continisio
|
48405f92
|
[Bot] Automated dotnet-format update
|
4 年前 |
jamieTSC
|
549a8569
|
+ added 4 new wildflowers (meshes, Material, texture and prefabs)
|
4 年前 |
Dave Rodriguez
|
5430f525
|
Removed DontDestroyOnLoad
Removed DDOL
Added SetParent method that allows pool managers to tie the pool lifetime to their own
|
4 年前 |
Ciro Continisio
|
826ef58b
|
AudioSystem functionality
|
4 年前 |
Ciro Continisio
|
9a70c543
|
Product name and version
|
4 年前 |
Ciro Continisio
|
cd7a4a31
|
Merge branch 'state-machine-improvements' into main
|
4 年前 |
Ciro Continisio
|
55026ca5
|
[Bot] Automated dotnet-format update
|
4 年前 |
Ciro Continisio
|
6f5f996f
|
Merge remote-tracking branch 'davejrodriguez/fix/object-pool' into pr-bashing
# Conflicts:
# UOP1_Project/Assets/Scripts/Audio/AudioManager.cs
|
4 年前 |
Ciro Continisio
|
8d5f074b
|
Imported the recorder package, ignored Recordings folder
|
4 年前 |
Zakhar Ipatov
|
badd647a
|
Editor window event fix
|
4 年前 |
treivize
|
ec0e4787
|
Fixed Slime inner movement to be Object UV based and clamp direct specular
|
4 年前 |
treivize
|
d21bf195
|
Fix prefabs and FBX import
|
4 年前 |
treivize
|
f1cf3605
|
Simplify Toon_Fresnel shader - move Direct Specular to Lightning Model
|
4 年前 |
treivize
|
b5415b10
|
Fixed Main Light direction custom method
|
4 年前 |
Smurjo
|
86bfbbeb
|
adding ear hair
Tuffs of air hair for individualizing townsfolk.
|
4 年前 |
treivize
|
612432c6
|
Added Slime Critters variants and final Toon_Fresnel Shader
|
4 年前 |
Smurjo
|
488d5b71
|
Added curls and low quality sombrero
The curly hair and the sombrero are intended as accessoires to make the townsfolk more unique
|
4 年前 |
treivize
|
245438bb
|
Fixed Fresnel effect done before outline and add water like movement
|
4 年前 |