Carlos Eduardo Pérez
3bea7874
Added custom inspector for GameScene ScriptableObjects
It improves workflow and minimizes user error by allowing a designer to pick scenes from a list instead of typing their name manually
4 年前
Carlos Eduardo Pérez
08176b7d
Updated GameSceneEditor class
4 年前
Carlos Eduardo Pérez
f6215f53
DrawSceneEditor now has a single, non-branching undo check
This was done to balance out undo calls when no scene is selected from scene picker
4 年前
Carlos Eduardo Pérez
79ec6d45
Updated warning message
4 年前
Unknown
fc79899d
[Bot] Automated dotnet-format update
4 年前
Unknown
7c11a54d
Merge remote-tracking branch 'origin/Scene-Loading' into Scene-Loading
4 年前
Unknown
a5ff75ad
SO name updated in other scripts
4 年前
Ciro Continisio
c3bf387e
Cleanup, Reorganisation of folders and Scenes
4 年前
GitHub
a2a278c8
Spawn location editor ( #138 )
* place spawn location with mouse
* commenting tooltip out
* Cleanup
Removed unused code, various renames, fixed usage of the event.Use() function, added AddComponentMenu attribut
Co-authored-by: Ciro Continisio <ciro@unity3d.com>
4 年前
GitHub
ffe1b8b8
Working dialogue and cutscene system. ( #135 )
* Add Dialogue Track base implementation
* Custom timeline track and clip for dialog
- Can at any time call for a line of dialogue.
- Each clip binds line of dialogue to be later displayed on screen.
- Depending on the options of this clip, the Timeline might pause.
* Made adjustments based on HyagoOliveiran's suggestions
Tried to add more variables to increase legibility.
Added UpdateSlide function.
Deleted some empty lines.
* Update Character.cs
* Update Character.cs
* Update Character.cs
* Update Character.cs
* Update Character.cs
* Update Character.cs
* Update UOP1_Project/Assets/Scripts/Characters/Character.cs
I deleted unnecessary spacing by following atb-brown suggestion.
Co-authored-by: Austin Brown <atb.austin@gmail.com>
* Deleted unnecessary spacing
* Fixed bouncing issue when player hit under floating platform
* My take on a simple Player Spawn System
* Renamed SetRequestS...
4 年前
Rainaldi Satria
179bd881
[Bot] Automated dotnet-format update
4 年前
kgc00
8dfcd3e8
Merge remote-tracking branch 'upstream/main' into main
4 年前
circa94
cdbf1207
Merge branch 'circa94/master' into circa94/inventory-system
4 年前
vishwah
1ca62e69
Created Editor Tool
Created Editor tool to replace GameObject with Prefab
4 年前
Ciro Continisio
743591f7
Tweaks to Replace tool
4 年前
GitHub
aaf14e64
fix: Project won't compile due to a reference to UnityEditor ( #157 ) ( #169 )
* fix: Project won't compile due to a reference to UnityEditor (#157 )
* #157 improved code readability
4 年前
kgc00
781633e3
Merge remote-tracking branch 'upstream/main' into main
4 年前
GitHub
afec2f17
Remove unused ReorderableList implementation ( #181 )
* Remove confusing ReorderableList
* Removed unused custom Inspector
Co-authored-by: Ciro Continisio <ciro@unity3d.com>
4 年前
Ciro Continisio
7705382e
Merge branch 'main' into state-machine-improvements
# Conflicts:
# UOP1_Project/Assets/Prefabs/Pig.prefab
4 年前
kgc00
c4dabcbe
merge
4 年前
Ciro Continisio
51aa0f82
Merge branch 'vishwah13/main' into main
4 年前
Ciro Continisio
782c5b99
[Bot] Automated dotnet-format update
4 年前
kgc00
253b73a3
Merge remote-tracking branch 'upstream/main' into main
4 年前
kgc00
7b04a609
Merge branch 'main' into simple-menu-controls
4 年前
Ciro Continisio
d14b0e45
Cleanup
4 年前
treivize
0728a4c6
Merge branch 'art-assets' into feature/art/pant_critter
4 年前
GitHub
14e737cc
Merge pull request #1 from UnityTechnologies/art-assets
Art assets
4 年前
treivize
df2ab2a2
Merge branch 'art-assets' into feature/art/slime_critter
4 年前
GitHub
5c82e99e
Merge pull request #2 from UnityTechnologies/main
import changes from main
4 年前
GitHub
76062a54
Fix/LocationSO not serialized properly ( #258 )
* Fix GameSceneSO not serialized properly.
* Add a reference to the script as a ObjectField in the GameSceneSO
To edit the code faster
* Fix typo
4 年前
Dan Young
268ab82e
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
rainaldisatria
aeba46f4
Create CustomBaseEditor.cs
Custom base editor class. Inherited from Editor class.
Contains handy method to use.
4 年前
rainaldisatria
0cc94ef8
Use CustomBaseEditor class in GameSceneSOEditor.cs
4 年前
Amel Negra
370a7993
Merge remote-tracking branch 'origin/main' into interaction
4 年前
GitHub
0da85991
Update ReplaceTool.cs ( #221 )
4 年前
GitHub
851182b5
"Replace" context-menu with a searchable popup ( #223 )
* "Replace" context-menu with a popup window
* [Bot] Automated dotnet-format update
* Selection interactive preview
* Whoops, wrong merge resolve
* [Bot] Automated dotnet-format update
* Show popup at screen mouse position
* Mini-previews on renderable objects + minor GUI improvements
* [Bot] Automated dotnet-format update
* Editors cache fix, remove dummy editor
* Destroy only cached editor
* Rename "ReplacePrefabTreeView" to "PrefabSelectionTreeView"
* catch ClearPreviewCache error
* fix null texture warning
* Fix popup fit on smaller screens
* Fix black frame when closing popup during repaint
* Expand folder on single-click
* Remove editor Destroy, as error is still showing inside try catch
* Revert delayed close, as it made popup not-closable in some cases
4 年前
GitHub
8490d386
Added editor for ScriptableObject with events. It allows to automatically show buttons for each event and raise them. ( #256 )
4 年前
Ciro Continisio
cdab9c20
Merge branch 'main' of github.com:UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
2a0d8691
Merge branch 'main' into pr-bash
4 年前
Dan Young
7ce66d74
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Amel Negra
a3fdb227
Merge branch 'main' into whiteboxing
4 年前
GitHub
3b36c936
Making GameSceneSO more reliable ( #265 )
* Use more reliable SceneAsset instead of error-prone scene name
This also makes a custom editor unnecessary
* Set proper SceneAssets and serialize
* Improve code readability by splitting runtime and editor parts
* Fix scene path not being retrieved when entering play mode in Editor
* Use scene path instead of name
* Reset to default value
For a case when domain was not reloaded after entering play mode
4 年前
HarshNarayanJha
1034d637
Created an editor window to quickly find SOs
4 年前
HarshNarayanJha
8c34e2b3
Improved SOs quick access tool
4 年前
HarshNarayanJha
4e2ef8cc
Pulled from upstream/main
4 年前
HarshNarayanJha
64a8df52
Improved UI and less OnGUI() calls
4 年前
GitHub
3977c081
ReplaceTool selection and sibling index fix ( #277 )
* Change Selection to newly created instances
* Keep correct sibling index on replace
4 年前
GitHub
6e9b7f56
Fix SceneAccessTool build fail issue ( #274 )
* Added the Quick Scene Access Tool
* removed unused file
* orgainized script for SceneAccessTool to their proper folders. Build should work now
4 年前
GitHub
d0298f3d
Merge pull request #3 from UnityTechnologies/art-assets
Art assets
4 年前
HarshNarayanJha
06438a1a
Pulled from upstream/main
4 年前
Amel Negra
c444c501
Merge remote-tracking branch 'origin/main' into scenes-re-architecture
4 年前
GitHub
f5865370
Scene Selector window ( #285 )
* changed input phase check to match best practices
* menu input
- handles keyboard + gamepad inputs
- handles mouse inputs
- created component to place on selectable UI elements to register them
as a pointer enter/exit receiver
- updated inputreader to contain menu inputs as well
- updated input actions to contain new menu inputs
* updates
* debug
* docs
* removed ununsed var
* doc
* found fix for todo #2
* added to component menu
* was able to fix edge case #1
* doc
* updates
* undid prefab change
* merged in main, added menu prefab to asset database
* removed action asset reference in event system on prefab
* readme
* menu prefab into scene
* updated readme
* removed call to base.onenter in CC button to simplify selection logic
* Use more reliable SceneAsset instead of error-prone scene name
This also makes a custom editor unnecessary
* Set proper SceneAssets and serialize
* ...
4 年前
dotsquid
fbe04077
[Bot] Automated dotnet-format update
4 年前
uChema
c28d9833
Merge branch 'main' into QuestSystem
4 年前
Dan Young
eb670224
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Ciro Continisio
c691552b
Merge branch 'pr-bash' into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Samples.meta
4 年前
Ciro Continisio
5a595e86
MenuItem orders and grouping cleaned
All Create items in assets now appear at the top, and all tools are grouped under ChopChop menu item
4 年前
Smurjo
456c7bdd
Whiteboxing of general map in medium size divided into 6 scenes
- contains minimalistic scene loading and unloading scripts only for trying this out
- contains small editor tool to create views. Don't delete deactivated objects in spawn scene if you want to update the views. There is the issue that the created views are too dark, I suspect it is a problem between the Texture2D-Format and the RenderTexture-Format - I would appreciate advice which formats to use.
- contains few additional art assets like shiitake mushrooms, big trees, bushes and creepers. The bushes are intended only for the whiteboxing to be replaced with more elaborate art assets later. The creepers and big trees are to be refined somewhat if we decide to use them.
To try out the map open the spawn scene and press play in the editor. Make sure all scenes were added to the build settings.
4 年前
Ciro Continisio
3f2b0d3c
Merge branch 'create-editorBase-for-custom-inspector' of https://github.com/rainaldisatria/open-project-1 into main
# Conflicts:
# UOP1_Project/Assets/Scripts/Editor/GameSceneSOEditor.cs
4 年前
alex
2f536097
Merge remote-tracking branch 'upstream/main' into main
4 年前
GitHub
762d050f
Merge pull request #6 from UnityTechnologies/main
Updating my branch
4 年前
Smurjo
df03afb9
Merge branch 'main' of https://github.com/Smurjo/open-project-1 into main
4 年前
uChema
7ece782e
Merge branch 'main' into QuestSystem
4 年前
Ciro Continisio
48f41150
Simplified GameSceneSO and SceneSelector
4 年前
Ciro Continisio
6acf65d7
Tweaked emission graph, added textures
4 年前
Yohann Puyhaubert
0b3da4fa
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
Ciro Continisio
bd33c8df
Merge branch 'main' of https://github.com/Smurjo/open-project-1 into pr-bash
4 年前
Ciro Continisio
477798f0
Relocated temp assets in whiteboxing folder
4 年前
GitHub
4df86a3d
Pathway Component ( #371 )
* Pathway component
* Pathway component
* Pathway component
* Pathway component
* Pathway component
* Pathway component
* Update PathwayGizmo.cs
* Update PathwayGizmo.cs
* Update PathwayGizmo.cs
* Update PathwayGizmo.cs
* Update PathwayGizmo.cs
* Update PathwayGizmo.cs
* Pathway component
* Pathway component
* Pathway component
* Pathway component
* Update PathwayEditor.cs
* Pathway component
* Update PathwayEditor.cs
* Pathway component
* Update PathwayGismos.cs
* Pathway component
* Update PathwayEditor.cs
* Update PathwayEditor.cs
* Pathway component
* Pathway component
* Update PathwayEditor.cs
* Update PathwayEditor.cs
* Pathway component
Not doing polls at this time.
* Update PathwayGismos.cs
* Update PathwayGismos.cs
* Pathway component
* Update PathwayEditor.cs
* Update PathwayEditor.cs
* Pathway component
* Pathway component
* Pathway comp...
4 年前
gheraibia
80ca65d4
[Bot] Automated dotnet-format update
4 年前
Yohann Puyhaubert
068abd40
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
Yohann Puyhaubert
22788ea0
Included pathway component to edit PathwayConfigSO
4 年前
Yohann Puyhaubert
53f75de4
Added NavMesh probing before displaying the pathway edition over the scene
4 年前
Yohann Puyhaubert
273993ab
Made the handles pointing into the forward direction of the pathway
4 年前
Yohann Puyhaubert
785fcec4
Cleaned up + Protect waypoint inputs from updated by NavMesh
4 年前
Ciro Continisio
953afd39
Merge branch 'loading-refactor' into pr-bash
# Conflicts:
# UOP1_Project/Assets/Prefabs/GameplayEssentials/SceneLoader.prefab
4 年前
Ciro Continisio
8fec9425
Loading tool refactor
Scenes load in groups in the editor. It's now possible to start from an arbitrary scene but not move between scenes afterwards
4 年前
Ciro Continisio
7eee90e5
Loading refactor part 4
4 年前
Ciro Continisio
47498b5c
[Bot] Automated dotnet-format update
4 年前
Amel Negra
3d36b108
Merge remote-tracking branch 'HarshNarayanJha/so-quick-access-tool' into main
4 年前
Amel Negra
71421f5d
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
2b80d7b3
Merge remote-tracking branch 'tech-mkt/main' into pr-bash
4 年前
GitHub
47599961
Pathway component with Idea ( #373 )
* Pathway component with Idea
* Pathway component
deletion of error messages
* Pathway component
cleaning Pathway component
* pathway interactive
* Update PathwayGizmos.cs
* cleaning
* Pathway component
update
* Pathway component
correction
* Phatway update
* Update PathWayNavMeshUI.cs
* Update PathWayNavMeshUI.cs
* Update PathWayNavMeshUI.cs
* Rename variables
add a tooltip
* Rename variables
Add hide pathway option
* Update PathWayNavMeshUI.cs
* rename
add HasNavMeshAt
* Correction DisplayHandles()
incorrect use of EditorGUI.BeginChangeCheck ();
* Update PathwayHandles.cs
* correction
HasNavMeshAt, I forgot the delete case
Gismos just a rewrite
* less calculus more data
* cleaning
* Update PathWayNavMeshUI.cs
Correction
* correction
* update
update in the path only the points moved by the handles
* correction
* small fixes
4 年前
gheraibia
005ee0b6
[Bot] Automated dotnet-format update
4 年前
Yohann Puyhaubert
460eb34c
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
Yohann Puyhaubert
6bee54e4
Update pathway config SO to work with the latest pathway editor changes
4 年前
Yohann Puyhaubert
b1d0c051
Correction following Alexandre review
4 年前
Amel Negra
67e5ce82
Merge remote-tracking branch 'treivize/feature/npc-pathway-movement' into main
4 年前
GitHub
c0b2931f
Merge pull request #1 from UnityTechnologies/main
Update fork
4 年前
Amel
7b1ed2b2
Merge branch 'main' into UI
4 年前
GitHub
d8811c5e
Improve SOsQuickAccessToolWindow and rename to ScriptableObjectBrowser. ( #387 )
* Improve SOsQuickAccessToolWindow and rename to ScriptableObjectBrowser.
* Change button styles to have left text alignment for better readability.
* Implement alphabetize type sorting.
* Replace unnecessary TryGetValue() with ContainsKey().
* Add custom GUIStyle and double click to ping function.
4 年前
Amel Negra
e0ede3d5
Merge branch 'main' into AmelMain
4 年前
uChema
3ce06cf5
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
bc17972b
Merge branch 'main' into iet
# Conflicts:
# UOP1_Project/Packages/manifest.json
4 年前