GitHub
59bdc506
Add Gizmos folder to Create New Environment guide ( #1493 )
* Add Gizmos folder to create new env guide
6 年前
GitHub
03b3fce3
replace screenshot 2nd attempt
6 年前
GitHub
e73686c4
Merge pull request #1489 from Unity-Technologies/release-v0.6-tick-version
tick the version number
6 年前
GitHub
d101a24d
replace 3dball learning brain screenshot
6 年前
GitHub
facf2c5c
Merge pull request #1491 from Unity-Technologies/fix-demo-buffer
Move done and reward to buffer from demonstration
6 年前
GitHub
d2ecd85f
added screenshot for learning brain in prefab
6 年前
GitHub
102f3720
Merge pull request #1492 from Unity-Technologies/release-v0.6-new-icons
Use the new icons for the brains
6 年前
GitHub
b3e23c24
upload screenshot for learning brain
6 年前
vincentpierre
b649d530
Removed .DS_Store file
6 年前
GitHub
64e3831a
updated to clarify the learningbrain step
6 年前
vincentpierre
b1830878
Use the new icons for the brains
6 年前
GitHub
d670a7a1
replacing the old screenshot
6 年前
GitHub
87a30e34
Support both 32-bit and 64-bit types in UnityEnvironment ( #1471 )
We check for the single brain case in UnityEnvironment by checking
for applicable non-dict types in the step arguments. However for ints
and floats we just use `np.int_` and `np.float_` for the check, which
are the defaults for your system.
This means if you are using an application (like baselines in #1448 )
which uses the wrong int/float size an error will be thrown. This
change explicitly allows both 32 and 64-bit numbers.
6 年前
GitHub
0c683287
included screenshot of the platform prefab
6 年前
GitHub
13d38179
Merge pull request #1490 from Unity-Technologies/release-v0.6-fix-bc-offline
Fix on the bc_offline_training using deep copies
6 年前
GitHub
d96b83b8
uploading platform prefab screenshot
6 年前
vincentpierre
d1cb6ce0
Fix on the bc_offline_training using deep copies
6 年前
Arthur Juliani
fc39442b
Move done and reward to buffer from demonstration
6 年前
vincentpierre
c89ac855
tick the version number
6 年前
GitHub
023d71ec
included clarification on updating prefab
6 年前
GitHub
c6d0d2e3
Minor fixes to Create New and Executable tutorials ( #1486 )
* Wording and filepath changes to tutorials
* Retake editor images to match v0.6
Retake editor images so that the filepaths and Brain names match what they actually are.
6 年前
GitHub
131ae4a1
included survey link
6 年前
GitHub
9f267177
Merge pull request #1485 from Unity-Technologies/release-v0.6-fix-typo-02
Minor typo fix
6 年前
vincentpierre
b9ca64ea
Minor typo fix
6 年前
GitHub
306f0927
minor update to add 3D ball
6 年前
Jonathan Harper
a28205aa
Add Circle CI checking for unit tests
This adds a minimal configuration for Circle CI to run our unit tests
on all branch updates.
6 年前
GitHub
8c7c62f0
Doc clarification and typo fix for offline BC ( #1481 )
Clarified run command in offline BC doc.
Also removed the Demon from the offline BC config yaml.
6 年前
Vincent(Yuan) Gao
0fe06133
Doc Typo ( #1480 )
6 年前
Jonathan Harper
3bc092d2
Update gym_unity baselines example, add PPO2 example
We have an example of how to use our gym wrapper with OpenAI baselines,
but it was out of date with the latest updates to the baselines library.
This updates the instructions in the gym_unity README and adds an example
of using PPO2 with a Unity environment.
6 年前
GitHub
9a74b768
Merge pull request #1465 from Unity-Technologies/release-v0.6-readme
update main readme to remove Unity connect link
6 年前
GitHub
eee31a25
Merge pull request #1475 from Unity-Technologies/release-v0.6-docs
Added benchmark mean rewards for both Crawler scenes
6 年前
eshvk
6bf54ed8
Added benchmark mean rewards for both Crawler scenes
6 年前
GitHub
9d4d1a84
Merge pull request #1472 from Unity-Technologies/release-v0.6-bananaRL-player-brain
Made the default brains of the BananaRL prefab the Player brain
6 年前
vincentpierre
09657954
Made the default brains of the BananaRL prefab the Player brain
6 年前
GitHub
a60e1853
Merge pull request #1419 from Unity-Technologies/develop-multi-delay
Wait between environment launches
6 年前
GitHub
b946047a
Merge pull request #1470 from Unity-Technologies/release-v0.6-make-test-directory-agnostic
made the pytest directory agnostic
6 年前
vincentpierre
99aaa15e
made the pytest directory agnostic
6 年前
Jonathan Harper
35f06d90
Patch communicator in test to prevent port reservation
A test in `test_envs.py` launched a UnityEnvironment without mocking
the created communicator, leading to a port being reserved during the
test run. This in turn caused failures in later tests of
RpcCommunicator. This commit fixes that issue.
6 年前
GitHub
450e8bfa
Merge pull request #1466 from Unity-Technologies/release-v0.6-bug-fix-worker-id
Bug fix for the pytests of the worker-id
6 年前
GitHub
2b9fce51
Merge pull request #1469 from Unity-Technologies/release-v0.6-tick-version-test-fix
Ticked the version in the tests
6 年前
vincentpierre
4c9db846
added a docstring
6 年前
vincentpierre
886e1c9b
Ticked the version in the tests
6 年前
vincentpierre
f1e4883a
Added a test
6 年前
GitHub
c1711546
Merge pull request #1468 from Unity-Technologies/release-v0.6-tick-communication
Ticked the communication version to API-6
6 年前
vincentpierre
a9b5ad37
Ticked the communication version to API-6
6 年前
vincentpierre
4225c4e0
Bug fix for the pytests of the worker-id
6 年前
GitHub
db035040
update main readme
removed the Unity connect link as some folks were submitting issues there and getting lost. we do not actively monitor the connect channel and do not want to cause confusion
6 年前
GitHub
e9121bb5
Merge pull request #1451 from Unity-Technologies/release-v0.6-revertTF1
Release v0.6 revert tf1
6 年前
GitHub
6927cff8
Merge pull request #1453 from Unity-Technologies/release-v0.6-revertTF1-documentation
Documentation revert TF#
6 年前
vincentpierre
44ca50ca
Replace error throw with a log
6 年前