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updated to clarify the learningbrain step

/develop-generalizationTraining-TrainerController
GitHub 6 年前
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      docs/Basic-Guide.md

7
docs/Basic-Guide.md


1. In the **Project** window, go to `Assets/ML-Agents/Examples/3DBall/Scenes` folder
and open the `3DBall` scene file.
2. In the **Project** window, go to `Assets/ML-Agents/Examples/3DBall/Prefabs` folder.
Expand `Game` and click on the `Platform` prefab.
Expand `Game` and click on the `Platform` prefab. You should see the `Platform` prefab in the **Inspector** windows.
**Note**: The platforms in the `3DBall` scene were created using the `Platform` prefab. Instead of updating all 12 platforms individually, you can update the `Platform` prefab instead.

3. In the `Ball 3D Agent` Component: Drag the **3DBallLearning** Brain located in
`Assets/ML-Agents/Examples/3DBall/Brains` into the `Brain` property of
the `Ball 3D Agent`.
3. In the **Project** window, drag the **3DBallLearning** Brain located in
`Assets/ML-Agents/Examples/3DBall/Brains` into the `Brain` property under `Ball 3D Agent (Script)` component in the **Inspector** window.
4. Make sure that all of the Agents in the Scene now have **3DBallLearning** as `Brain`.
__Note__ : You can modify multiple game objects in a scene by selecting them all at
once using the search bar in the Scene Hierarchy.

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