* Update Dockerfile
* Separate send environment data from reset (#4128)
* Fixed a typo on ML-Agents-Overview.md (#4130)
Fixed redundant "to" word from the sentence since it is probably a typo in document.
* Updated the badge’s link to point to the newest doc version
* Replaced all of the doc to release_3_doc
* Fix 3DBall and 3DBallHard SAC regressions (#4132)
* Move memory validation to settings
* Update docs
* Add settings test
* Update to release_3 in installation.md (#4144)
* rename to SideChannelManager +backcompat (#4137)
* Remove comment about logo with --help (#4148)
* [bugfix] Make FoodCollector heuristic playable (#4147)
* Make FoodCollector heuristic playable
* Update changelog
* script to check for old release links and references (#4153)
* Remove package validation suite from Project (#4146)
* RayPerceptionSensor: handle empty and invalid tags (#4155...
* Begin porting work
* Add ResNet and distributions
* Dynamically construct actor and critic
* Initial optimizer port
* Refactoring policy and optimizer
* Resolving a few bugs
* Share more code between tf and torch policies
* Slightly closer to running model
* Training runs, but doesn’t actually work
* Fix a couple additional bugs
* Add conditional sigma for distribution
* Fix normalization
* Support discrete actions as well
* Continuous and discrete now train
* Mulkti-discrete now working
* Visual observations now train as well
* GRU in-progress and dynamic cnns
* Fix for memories
* Remove unused arg
* Combine actor and critic classes. Initial export.
* Support tf and pytorch alongside one another
* Prepare model for onnx export
* Use LSTM and fix a few merge errors
* Fix bug in probs calculation
* Optimize np -> tensor operations
* Time action sample funct...
* Move linear encoding to NetworkBody
* moved encoders to processors (#4420)
* fix bad merge
* Get it running
* Replace mentions of visual_encoders
* Remove output_size property
* Fix tests
* Fix some references
* Revert test_simple_rl
* Fix networks test
* Make curiosity test more accomodating
* Rename total_input_size
* [Bug fix] Fix bug in GAIL gradient penalty (#4425) (#4426)
Co-authored-by: Vincent-Pierre BERGES <vincentpierre@unity3d.com>
* Up number of steps
* Rename to visual_processors and vector_processors
Co-authored-by: andrewcoh <54679309+andrewcoh@users.noreply.github.com>
Co-authored-by: Andrew Cohen <andrew.cohen@unity3d.com>
Co-authored-by: Vincent-Pierre BERGES <vincentpierre@unity3d.com>
* Fixes for Torch SAC and tests
* FIx recurrent sac test
* Properly update normalization for SAC-continuous
* Fix issue with log ent coef reporting in SAC Torch
* Add torch_utils
* Use torch from torch_utils
* Add torch to banned modules in CI
* Better import error handling
* Fix flake8 errors
* Address comments
* Move networks to GPU if enabled
* Switch to torch_utils
* More flake8 problems
* Move reward providers to GPU/CPU
* Remove anothere set default tensor
* Fix banned import in test
* Add hybrid action capability flag (#4576)
* Change BrainParametersProto to support ActionSpec (#4579)
* Assign new BrainParametersProto fields based on capabilities (#4581)
* ActionBuffer with hybrid actions for RemotePolicy (#4592)
* Barracuda inference for hybrid actions (#4611)
* Refactor BarracudaModel loader checks (#4629)
* Export separate nodes for continuous/discrete actions (#4655)
* Separate continuous/discrete actions in AgentActionProto (#4698)
* Force different nodes for new and deprecated action output (#4705)
* Make modelCheck have flavors of error messages
* ONNX exporter v3
* Using a better CheckType and a switch statement
* Removing unused message
* More tests
* Use an enum for valid versions and use GetVersion on model directly
* Maybe the model export version a static constant in Python
* Use static constructor for FailedCheck
* Use static constructor for FailedCheck
* Modifying the docstrings
* renaming LegacyDiscreteActionOutputApplier
* removing testing code
* better warning message
* Nest the CheckTypeEnum into the FailedCheck class
* Update com.unity.ml-agents/Runtime/Inference/BarracudaModelParamLoader.cs
* Adding a line explaining that legacy tensor checks are for versions 1.X only
* Modifying the changelog
* Exporting all the branches size instead of omly the sum (#5092)
* addressing comments
* Update com.unity.ml-agents/Runtime/Inference/BarracudaModelParamLoader.cs
Co-authored...
* Make group extrinsic part of extrinsic
* Fix test and init
* Fix tests and bug
* Add baseline loss to TensorBoard
* Add support for variable len obs in COMA2
* Remove weird merge artifact
* Make agent action run
* Fix __getitem__ replace with slice
* Revert "Fix __getitem__ replace with slice"
This reverts commit 87a2c9d9a9342a7d2be4e9f620d1294a5c3bf22c.
* Revert "Make agent action run"
This reverts commit 59531f3746c58d62cf52f58a88e27a3e428e8946.
* Make modelCheck have flavors of error messages
* ONNX exporter v3
* Using a better CheckType and a switch statement
* Removing unused message
* More tests
* Use an enum for valid versions and use GetVersion on model directly
* Maybe the model export version a static constant in Python
* Use static constructor for FailedCheck
* Use static constructor for FailedCheck
* Modifying the docstrings
* renaming LegacyDiscreteActionOutputApplier
* removing testing code
* better warning message
* Nest the CheckTypeEnum into the FailedCheck class
* Update com.unity.ml-agents/Runtime/Inference/BarracudaModelParamLoader.cs
* Adding a line explaining that legacy tensor checks are for versions 1.X only
* Modifying the changelog
* Exporting all the branches size instead of omly the sum (#5092)
* addressing comments
* Update com.unity.ml-agents/Runtime/Inference/BarracudaModelParamLoader.cs
Co-authored...
* Adding Hypernetwork modules and unit tests
* Edits
* Integration of the hypernetowrk to the trainer
* Update ml-agents/mlagents/trainers/torch/networks.py
Co-authored-by: Arthur Juliani <awjuliani@gmail.com>
* Making the default hyper and added the conditioning type None
* Reducing the number of hypernetwork layers
* addressing comments
Co-authored-by: Arthur Juliani <awjuliani@gmail.com>
* Fixing networks.py for the merge
* fix compile error
* Adding the goal conditioning sensors with the new observation specs
* addressing feedback
* I forgot to change the m_observationType
* Renaming Goal to GoalSignal (#5190)
* Renaming GOAL to GOAL_SIGNAL
* VectorSensorComponent to use new API
* Adding docstrings
* verbose pytest on github action
Co-authored-by: Chris Elion <chris.elion@unity3d.com>
* Initial commit
* making it work with hallway. Added a new model version
* addressing feedback
* Adding a comment
* formatting
* modifying the changelog
* Adding descriptions on the model version descriptions
* Update com.unity.ml-agents/Runtime/Inference/GeneratorImpl.cs
Co-authored-by: Chris Elion <chris.elion@unity3d.com>
* addressing comments
Co-authored-by: Chris Elion <chris.elion@unity3d.com>