* Reorganized python tests into separate folder, and make individiual test files for different (sub) modules.
* Add tests for trainer_controller, PPO, and behavioral cloning. More to come soon.
* Minor bug fixes discovered while writing tests.
* Reworked GirdWorld to reset much faster.
* Cleaned ObservationToTex and reworked GetObservationMatrixList to be 3x faster.
* Move 'take_action' into Policy class
This refactor is part of Actor-Trainer separation. Since policies
will be distributed across actors in separate processes which share
a single trainer, taking an action should be the responsibility of
the policy.
This change makes a few smaller changes:
* Combines `take_action` logic between trainers, making it more
generic
* Adds an `ActionInfo` data class to be more explicit about the
data returned by the policy, only used by TrainerController and
policy for now.
* Moves trainer stats logic out of `take_action` and into
`add_experiences`
* Renames 'take_action' to 'get_action'
Previously in v0.8 we added parallel environments via the
SubprocessUnityEnvironment, which exposed the same abstraction as
UnityEnvironment while actually wrapping many parallel environments
via subprocesses.
Wrapping many environments with the same interface as a single
environment had some downsides, however:
* Ordering needed to be preserved for agents across different envs,
complicating the SubprocessEnvironment logic
* Asynchronous environments with steps taken out of sync with the
trainer aren't viable with the Environment abstraction
This PR introduces a new EnvManager abstraction which exposes a
reduced subset of the UnityEnvironment abstraction and a
SubprocessEnvManager implementation which replaces the
SubprocessUnityEnvironment.
* Add Soft Actor-Critic model, trainer, and policy and sac_trainer_config.yaml
* Add documentation for SAC and tweak PPO documentation to reference the new pages.
* Add tests for SAC, change simple_rl test to run both PPO and SAC.
We have been ignoring unused imports and star imports via flake8. These are
both bad practice and grow over time without automated checking. This
commit attempts to fix all existing import errors and add back the corresponding
flake8 checks.
* allow --version argument in mlagents-learn
* Develop version print add strings (#2945)
* add __version__ to libs
* more version info
* use actual version
* Bumping versions on master
* Bumping package version
* Made the package version 0.15.0-preview
* Reverting the API version that was bumped by mistake
* [bug-fix] Increase height of wall in CrawlerStatic (#3650)
* [bug-fix] Improve performance for PPO with continuous actions (#3662)
* Corrected a typo in a name of a function (#3670)
OnEpsiodeBegin was corrected to OnEpisodeBegin in Migrating.md document
* Add Academy.AutomaticSteppingEnabled to migration (#3666)
* Fix editor port in Dockerfile (#3674)
* Hotfix memory leak on Python (#3664)
* Hotfix memory leak on Python
* Fixing
* Fixing a bug in the heuristic policy. A decision should not be requested when the agent is done
* [bug-fix] Make Python able to deal with 0-step episodes (#3671)
* adding some comments
Co-authored-by: Ervin T <ervin@unity3d.com>
* Remove vis_encode_type from list of required (#3677)
* Update changelog (#3678)
* Shorten timeout duration for environment close (#3679)
The timeout duration for closing an environment was set to the
same duration as the timeout when waiting ...
* write release_tag too
* fix leading empty line
* update circle jobs and release tag logic
* set default to empty string
* set release tag, add sanity check
* Update Dockerfile
* Separate send environment data from reset (#4128)
* Fixed a typo on ML-Agents-Overview.md (#4130)
Fixed redundant "to" word from the sentence since it is probably a typo in document.
* Updated the badge’s link to point to the newest doc version
* Replaced all of the doc to release_3_doc
* Fix 3DBall and 3DBallHard SAC regressions (#4132)
* Move memory validation to settings
* Update docs
* Add settings test
* Update to release_3 in installation.md (#4144)
* rename to SideChannelManager +backcompat (#4137)
* Remove comment about logo with --help (#4148)
* [bugfix] Make FoodCollector heuristic playable (#4147)
* Make FoodCollector heuristic playable
* Update changelog
* script to check for old release links and references (#4153)
* Remove package validation suite from Project (#4146)
* RayPerceptionSensor: handle empty and invalid tags (#4155...
* Update versions for release 4
* Link validation file should ignore itself
* Remove 'unreleased' section from changelog
* Change to 0.18.0 for python versions
* also update extensions package version
Co-authored-by: Chris Elion <chris.elion@unity3d.com>
- updated release tag validation script to automate the updating of files with release tags that need to be changed as part of the pre-commit operation.