* [New Bouncer] Revamped the Bouncer to be in 3D
* [Bouncer Configuration file] Added the BouncerBrain configuration
* [Documentation] Added the Bouncer tot he documentation page
* [Fixes] Fixed lines too long and the documentation typo
* Slight adjustments to bouncer environment
* Don't default to internal brain on bouncer
* [AddVectorObs] Converted the Examples to use the new AddVectorObs
* [AddVectorObs] Converted the Reacher to use the new AddVectorObs
* [Improvement] One liner for adding the rotation
Added several class and method-level comments that are compatibale with Doxygen for auto-generation of documentation. In addition to some stylistic and minor code changes (summarized below).
Stylistic changes:
- Modified comments to /// style instead of /** */
- Removed unnecessary imports
- Removed unnecessary “private” declarations
- Limited code to 80 characters per line
- Re-organized variables to group those that are visible in Inspector (they are now at the top)
Code changes:
- Renamed ScreenConfiguration to EnvironmentConfiguration (variable only used within Academy.cs, thus no other files needed modification)
- Renamed ConfigureEngine to ConfigureEnvironment and created a ConfigureEnvironmentHelper method
- Renamed _isCurrentlyInference to modeSwitched to signify when the engine config needs to be changed
- Added isCommunicatorOn flag to be explicit about the existence of a communicator
- Made isInference private which requ...
* [Documentation] Added the LSTM documentation
* [Documentation] Fix the line breaks
* [Documentations] Modified the doc given feedback
* [Documentation] Improvements based of PR comments
* [Documentation] Removed reference to PPO and BC
* [Documentation] Added the On Demand Decision documentation.
* [Fixes] Corrected grammar mistakes
* [Documentation] Adding what kinds of games ODD is useful for
* [Fix] Fix the unit tests in C# since the academy now resets in the first fixed update and not the awake method in inference
* [Fix] Adding comments to the unit tests
* [Comments] Improving the comments
* [AddVectorObs] Made it possible to call AddVectorObs with int, Vector2, Vector3, List<float> and float[].
* [Comments] Made the comment clearer after overloading
* [Fix] Use AddRange instead of Add when adding lists or floatarrays
- Mostly ensures consistency with our other guides, in addition to including some more detail.
- Added an image to showcase the Linux Build Support for Unity.
- Updated the Installation guide to reference the Linux Build Support component.