Greatly simplified GridWorld code. It now also only uses a visual observation rather than state vector in order to demonstrate learning purely from a visual input.
* More efficiently allocate memory when sending states
* Code clean-up
* Additional changes
* More GC reduction
* Remove state list initialization from example environments
* Use built-in json tool to serialize state message
* Remove commented code
* Use more efficient CompareTag
* Comments before code
* Use type inference where appropriate
* added broadcast to the player and heuristic brain.
Allows the python API to record actions taken along with the states and rewards
* removed the broadcast checkbox
Added a Handshake method for the communicator
The academy will try to handshake regardless of the brains present
Player and Heuristic brains will send their information through the communicator but will not receive commands
* bug fix : The environment only requests actions from external brains when unique
* added warning in case no brins are set to external
* fix on the instanciation of coreBrains,
fix on the conversion of actions to arrays in the BrainInfo received from step
* default discrete action is now 0
bug fix for discrete broadcast action (the action size should be one in Agents.cs)
modified Tennis so that the default action is no action
modified the TemplateDecsion.cs to ensure non null values are sent from Decide() and MakeMemory()
* minor fixes
* need to convert the s...