public enum StateType
{
discrete,
continuous}
continuous
}
;
public void CollectEverything() {
public void CollectEverything()
currentStates.Clear();
currentCameras.Clear();
currentRewards.Clear();
/// which are not done
public void Step()
foreach (Agent agent in agents.Values)
var agentsToIterate = agents.Values.ToList();
foreach (Agent agent in agentsToIterate)
if (!agent.done)