* Add config for crawler, and change crawler scene
* Changed number of crawlers in scene to 12
* Changed Max-steps for crawlers to 5000
* Newer hyperparameters and newly trained crawler model
* Clean up crawler code, and improve efficency
* [Previous Text Actions] Renamed previous_action to previous_vector_action
added previous_text_action to the BrainInfo
* [Semantics] Carried the modifications to the semantics of previous_vector_action to the trainers
* [Semantics] Modified the semantics for the documentation
* [Semantics] Updated the images
* [Semantics] Made further changes to the docs based of the comments received
* On Demand Decision : Use RequestDecision and RequestAction
* New Agent Inspector : Use it to set On Demand Decision
* New BrainParameters interface
* LSTM memory size is now set in python
* New C# API
* Semantic Changes
* Replaced RunMDP
* New Bouncer Environment to test On Demand Dscision
* Fix Basic environment to properly reflect number of states.
* Fix discrete states when using stacked states.
* Add trained model for Basic environment.
* Reorganized python tests into separate folder, and make individiual test files for different (sub) modules.
* Add tests for trainer_controller, PPO, and behavioral cloning. More to come soon.
* Minor bug fixes discovered while writing tests.
* Reworked GirdWorld to reset much faster.
* Cleaned ObservationToTex and reworked GetObservationMatrixList to be 3x faster.
* Implement behavioral cloning for cc/dc, fc/rnn, state/observations.
* Re-organize folder structure in anticipation of unitytrainers as a package.
* Create demo environment BananaImitation to validate behavioral cloning.
* Fixes#336
* Add ability to seed learning (numpy, tensorflow, and Unity) with `--seed` flag.
* Add `maxStepReached` flag to Agents and Academy.
* Change way value bootstrapping works in PPO to take advantage of timeouts.
* Default size of GridWorld changed to 5x5 in order to validate bootstrapping changes.