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nathaniel.buck@unity3d.com 9b8e52ec Lobby package now requires a heartbeat, so this adds that in. Note that I've identified a bug with the UpdateSlow where the wrong delta time was being passed, and I'm not *technically* fixing that, but it's close enough and just a one-line fix. 3 年前
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Locator.cs Pulled in latest Renames from Plastic Branch 4 年前
Locator.cs.meta Latest Dev and Readme without Vivox 4 年前
LogHandler.cs Bringing in Merge changes to Lobby 4 年前
LogHandler.cs.meta Latest Dev and Readme without Vivox 4 年前
Messenger.cs Completing the game state shift from lobby to relay. This adjusts the countdown to be interruptible and to properly handle exiting the game and restarting it. I'm also starting to trim a bit from the GameStateManager and the main scene, though most of that is pending. 3 年前
Messenger.cs.meta Latest Dev and Readme without Vivox 4 年前
Observed.cs Pulled in latest Renames from Plastic Branch 4 年前
Observed.cs.meta Latest Dev and Readme without Vivox 4 年前
ObserverBehaviour.cs Completing the game state shift from lobby to relay. This adjusts the countdown to be interruptible and to properly handle exiting the game and restarting it. I'm also starting to trim a bit from the GameStateManager and the main scene, though most of that is pending. 3 年前
ObserverBehaviour.cs.meta Latest Dev and Readme without Vivox 4 年前
UpdateSlow.cs Lobby package now requires a heartbeat, so this adds that in. Note that I've identified a bug with the UpdateSlow where the wrong delta time was being passed, and I'm not *technically* fixing that, but it's close enough and just a one-line fix. 3 年前
UpdateSlow.cs.meta Latest Dev and Readme without Vivox 4 年前