UnityJacob
3 年前
当前提交
5a5209dc
共有 81 个文件被更改,包括 249 次插入 和 1791 次删除
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57Assets/Prefabs/UI/GameCanvas.prefab
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12Assets/Prefabs/UI/JoinContent.prefab
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14Assets/Prefabs/UI/JoinCreateCanvas.prefab
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4Assets/Scripts/Auth/Identity.cs
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3Assets/Scripts/Auth/SubIdentity_Authentication.cs
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27Assets/Scripts/Entities/GameStateManager.cs
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7Assets/Scripts/Entities/LobbyData.cs
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7Assets/Scripts/Entities/LobbyDataObserver.cs
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5Assets/Scripts/Entities/LobbyReadyCheck.cs
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4Assets/Scripts/Entities/LobbyServiceData.cs
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6Assets/Scripts/Entities/LobbyServiceDataObserver.cs
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6Assets/Scripts/Entities/LobbyUser.cs
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7Assets/Scripts/Entities/LobbyUserObserver.cs
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5Assets/Scripts/Entities/LocalGameState.cs
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6Assets/Scripts/Entities/LocalGameStateObserver.cs
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5Assets/Scripts/Entities/ServerAddress.cs
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2Assets/Scripts/Infrastructure/Observed.cs
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3Assets/Scripts/Infrastructure/ObserverBehaviour.cs
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3Assets/Scripts/Relay/RelayInterface.cs
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32Assets/Scripts/Rooms/RoomsContentHeartbeat.cs
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4Assets/Scripts/Rooms/RoomsInterface.cs
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4Assets/Scripts/Rooms/RoomsListHeartbeat.cs
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9Assets/Scripts/Rooms/RoomsQuery.cs
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25Assets/Scripts/Rooms/ToLobbyData.cs
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31Assets/Scripts/Tests/Editor/AuthTests.cs
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5Assets/Scripts/Tests/Editor/LobbyTests.cs
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3Assets/Scripts/Tests/Editor/LoggerTests.cs
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4Assets/Scripts/Tests/Editor/MessengerTests.cs
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2Assets/Scripts/Tests/Editor/ObserverTests.cs
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17Assets/Scripts/Tests/PlayMode/ReadyCheckTests.cs
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17Assets/Scripts/Tests/PlayMode/RelayRoundTripTests.cs
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11Assets/Scripts/Tests/PlayMode/RoomsRoundtripTests.cs
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2Assets/Scripts/Tests/PlayMode/UpdateSlowTests.cs
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6Assets/Scripts/UI/BackButtonUI.cs
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25Assets/Scripts/UI/CountdownUI.cs
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7Assets/Scripts/UI/CreateMenuUI.cs
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6Assets/Scripts/UI/EmoteButtonUI.cs
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5Assets/Scripts/UI/EndGameButtonUI.cs
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4Assets/Scripts/UI/ExitButtonUI.cs
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2Assets/Scripts/UI/GameStateVisibilityUI.cs
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6Assets/Scripts/UI/JoinCreateRoomUI.cs
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3Assets/Scripts/UI/JoinMenuUI.cs
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8Assets/Scripts/UI/LobbyButtonUI.cs
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2Assets/Scripts/UI/LobbyStateVisibilityUI.cs
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3Assets/Scripts/UI/LobbyUserCardUI.cs
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7Assets/Scripts/UI/LobbyUsersUI.cs
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5Assets/Scripts/UI/MainMenuUI.cs
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5Assets/Scripts/UI/NameChangeUI.cs
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8Assets/Scripts/UI/ObserverPanel.cs
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7Assets/Scripts/UI/PlayerNameUI.cs
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5Assets/Scripts/UI/ReadyCheckUI.cs
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4Assets/Scripts/UI/RelayCodeUI.cs
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5Assets/Scripts/UI/RoomCodeUI.cs
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4Assets/Scripts/UI/ServerAddressUI.cs
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4Assets/Scripts/UI/ServerNameUI.cs
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4Assets/Scripts/UI/SpinnerUI.cs
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5Assets/Scripts/UI/StartLobbyButton.cs
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7Assets/Scripts/UI/UIPanelBase.cs
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4Assets/Scripts/UI/UserStateVisibilityUI.cs
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4Assets/Scripts/Utilities/Locator.cs
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2Assets/Scripts/Utilities/LogHandler.cs
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2Assets/Scripts/Utilities/Messenger.cs
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2Assets/Scripts/Utilities/NameGenerator.cs
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2Assets/Scripts/Utilities/UpdateSlow.cs
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4Assets/TempDeleteAllRooms.cs
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4Packages/manifest.json
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38Packages/packages-lock.json
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2ProjectSettings/EditorBuildSettings.asset
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16ProjectSettings/ProjectSettings.asset
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2ProjectSettings/UnityConnectSettings.asset
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523Assets/Prefabs/UI/DungeonCardUI.prefab
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7Assets/Prefabs/UI/DungeonCardUI.prefab.meta
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894Assets/Scenes/MVVMUITest.unity
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7Assets/Scenes/MVVMUITest.unity.meta
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12Assets/Scripts/Infrastructure/ServiceConfig.cs
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11Assets/Scripts/Infrastructure/ServiceConfig.cs.meta
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8Assets/StreamingAssets.meta
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0/Assets/Prefabs/UI/JoinCreateCanvas.prefab.meta
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0/Assets/Prefabs/UI/JoinCreateCanvas.prefab
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0/Assets/Scenes/mainScene.unity
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0/Assets/Scenes/mainScene.unity.meta
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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namespace LobbyRooms |
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namespace LobbyRelaySample |
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public class LobbyDataObserver : ObserverBehaviour<LobbyData> { } |
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} |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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namespace LobbyRooms |
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namespace LobbyRelaySample |
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{ |
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public class LobbyServiceDataObserver : ObserverBehaviour<LobbyServiceData> { } |
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} |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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namespace LobbyRooms |
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namespace LobbyRelaySample |
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{ |
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public class LocalGameStateObserver : ObserverBehaviour<LocalGameState> { } |
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} |
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using LobbyRooms.Auth; |
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using LobbyRelaySample.Auth; |
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public class AuthTests |
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namespace Test |
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[Test] |
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public void IdentityBasicSubidentity() |
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public class AuthTests |
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string value = null; |
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int count = 0; |
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SubIdentity testIdentity = new SubIdentity(); |
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testIdentity.onChanged += (si) => { value = si.GetContent("key1"); count++; }; |
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[Test] |
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public void IdentityBasicSubidentity() |
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{ |
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string value = null; |
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int count = 0; |
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SubIdentity testIdentity = new SubIdentity(); |
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testIdentity.onChanged += (si) => { value = si.GetContent("key1"); count++; }; |
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testIdentity.SetContent("key1", "newValue1"); |
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Assert.AreEqual(1, count, "Content changed once."); |
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Assert.AreEqual("newValue1", value, "Should not have to do anything to receive updated content from a set."); |
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testIdentity.SetContent("key2", "newValue2"); |
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Assert.AreEqual(2, count, "Content changed twice."); |
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Assert.AreEqual("newValue1", value, "Contents should not affect different keys."); |
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testIdentity.SetContent("key1", "newValue1"); |
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Assert.AreEqual(1, count, "Content changed once."); |
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Assert.AreEqual("newValue1", value, "Should not have to do anything to receive updated content from a set."); |
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testIdentity.SetContent("key2", "newValue2"); |
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Assert.AreEqual(2, count, "Content changed twice."); |
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Assert.AreEqual("newValue1", value, "Contents should not affect different keys."); |
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} |
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} |
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} |
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using System; |
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using System.Collections; |
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using LobbyRooms; |
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using LobbyRooms.UI; |
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public class CountdownUI : ObserverPanel<LobbyData> |
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namespace LobbyRelaySample.UI |
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[SerializeField] |
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TMP_Text m_CountDownText; |
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public class CountdownUI : ObserverPanel<LobbyData> |
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{ |
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[SerializeField] |
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TMP_Text m_CountDownText; |
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public override void ObservedUpdated(LobbyData observed) |
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{ |
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if (observed.CountDownTime <= 0) |
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return; |
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m_CountDownText.SetText($"Starting in: {observed.CountDownTime}"); |
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public override void ObservedUpdated(LobbyData observed) |
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{ |
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if (observed.CountDownTime <= 0) |
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return; |
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m_CountDownText.SetText($"Starting in: {observed.CountDownTime}"); |
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} |
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} |
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} |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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|
|||
namespace LobbyRooms |
|||
{ |
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[CreateAssetMenu(order = 0, fileName = "new service Config", menuName = "LobbyRooms/ServiceConfig")] |
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public class ServiceConfig : ScriptableObject |
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{ |
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public string targetBasePath; |
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} |
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