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nathaniel.buck@unity3d.com f98fd886 Addressing most minor points from Thomas' feedback that needed actual work. Doesn't address: When the host pushes player data, it also pushes lobby data even if there aren't changes. There was some inconsistent issue with clients being unable to press the Join button. Tests need to be cleaned a bit before release. 3 年前
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Auth Merge pull request #9 from Unity-Technologies/master-lobby_merge_resolution-beta_packages_included-public_release_staging 4 年前
Entities Addressing most minor points from Thomas' feedback that needed actual work. Doesn't address: When the host pushes player data, it also pushes lobby data even if there aren't changes. There was some inconsistent issue with clients being unable to press the Join button. Tests need to be cleaned a bit before release. 3 年前
Infrastructure Merging the UTP changes. 3 年前
Lobby Addressing most minor points from Thomas' feedback that needed actual work. Doesn't address: When the host pushes player data, it also pushes lobby data even if there aren't changes. There was some inconsistent issue with clients being unable to press the Join button. Tests need to be cleaned a bit before release. 3 年前
Relay Merging the UTP changes. 3 年前
Tests Merging the UTP changes. 3 年前
UI Merging the UTP changes. 3 年前
Auth.meta Latest Dev and Readme without Vivox 4 年前
Entities.meta Latest Dev and Readme without Vivox 4 年前
Infrastructure.meta Latest Dev and Readme without Vivox 4 年前
Lobby.meta Latest Dev and Readme without Vivox 4 年前
LobbyRelaySample.asmdef Consolidating and renaming for readability. This still represents the baseline Relay + UTP behavior, without removing existing Lobby behavior yet or handling edge cases. 3 年前
LobbyRelaySample.asmdef.meta Latest Dev and Readme without Vivox 4 年前
Relay.meta Latest Dev and Readme without Vivox 4 年前
Tests.meta Latest Dev and Readme without Vivox 4 年前
UI.meta Latest Dev and Readme without Vivox 4 年前