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a394c6e4
共有 353 个文件被更改,包括 7668 次插入 和 145 次删除
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20Packages/manifest.json
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96Packages/packages-lock.json
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22ProjectSettings/EditorBuildSettings.asset
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77ProjectSettings/EditorSettings.asset
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17ProjectSettings/PackageManagerSettings.asset
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29ProjectSettings/ProjectSettings.asset
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4ProjectSettings/ProjectVersion.txt
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66README.md
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2Assets/Scripts/Tests/Editor/MessengerTests.cs.meta
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2Assets/Scripts/Tests/Editor/ObserverTests.cs.meta
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2Assets/Scripts/Tests/PlayMode/ReadyCheckTests.cs.meta
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2Assets/Scripts/Tests/PlayMode/RelayRoundTripTests.cs.meta
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2Assets/Scripts/Tests/PlayMode/RoomsRoundtripTests.cs.meta
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2Assets/Scripts/Tests/PlayMode/UpdateSlowTests.cs.meta
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2Assets/Scripts/Auth/Identity.cs.meta
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2Assets/Scripts/Auth/SubIdentity_Authentication.cs.meta
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2Assets/Scripts/Entities/LobbyData.cs.meta
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2Assets/Scripts/Entities/LobbyDataObserver.cs.meta
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2Assets/Scripts/Entities/LobbyReadyCheck.cs.meta
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2Assets/Scripts/Entities/LobbyServiceData.cs.meta
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2Assets/Scripts/Entities/LobbyServiceDataObserver.cs.meta
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2Assets/Scripts/Entities/LobbyUser.cs.meta
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2Assets/Scripts/Entities/LobbyUserObserver.cs.meta
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2Assets/Scripts/Entities/LocalGameState.cs.meta
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2Assets/Scripts/Entities/LocalGameStateObserver.cs.meta
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2Assets/Scripts/Entities/ServerAddress.cs.meta
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2Assets/Scripts/Infrastructure/Observed.cs.meta
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2Assets/Scripts/Infrastructure/ObserverBehaviour.cs.meta
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2Assets/Scripts/Infrastructure/ServiceConfig.cs.meta
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2Assets/Scripts/Infrastructure/ServicePathSetter.cs.meta
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2Assets/Scripts/Relay/RelayInterface.cs.meta
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2Assets/Scripts/Rooms/RoomsContentHeartbeat.cs.meta
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2Assets/Scripts/Rooms/RoomsInterface.cs.meta
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2Assets/Scripts/Rooms/RoomsListHeartbeat.cs.meta
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2Assets/Scripts/Rooms/RoomsQuery.cs.meta
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2Assets/Scripts/Rooms/ToLobbyData.cs.meta
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2Assets/Scripts/UI/BackButtonUI.cs.meta
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2Assets/Scripts/Tests/Editor/LobbyTests.cs.meta
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2Assets/Scripts/Tests/Editor/LoggerTests.cs.meta
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2Assets/Scripts/UI/CreateMenuUI.cs.meta
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2Assets/Scripts/UI/EmoteButtonUI.cs.meta
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2Assets/Scripts/UI/GameStateVisibilityUI.cs.meta
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2Assets/Scripts/UI/HostReadyCheckUI.cs.meta
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2Assets/Scripts/UI/JoinCreateRoomUI.cs.meta
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2Assets/Scripts/UI/JoinMenuUI.cs.meta
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2Assets/Scripts/Tests/Editor/AuthTests.cs.meta
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8Assets/Prefabs.meta
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894Assets/Scenes/MVVMUITest.unity
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1001Assets/Scenes/mainMenu.unity
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7Assets/Scenes/mainMenu.unity.meta
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8Assets/Scripts/Auth.meta
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8Assets/Scripts/Entities.meta
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8Assets/Scripts/Infrastructure.meta
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20Assets/Scripts/LobbyRooms.asmdef
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7Assets/Scripts/LobbyRooms.asmdef.meta
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8Assets/Scripts/Relay.meta
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8Assets/Scripts/Rooms.meta
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8Assets/Scripts/Tests.meta
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8Assets/Scripts/UI.meta
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33Assets/TempDeleteAllRooms.cs
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11Assets/TempDeleteAllRooms.cs.meta
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8Assets/TextMesh Pro.meta
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167ProjectSettings/SceneTemplateSettings.json
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15ProjectSettings/TimelineSettings.asset
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8Assets/Prefabs/Configs.meta
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15Assets/Prefabs/Configs/Relay-Prod.asset
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8Assets/Prefabs/Configs/Relay-Prod.asset.meta
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15Assets/Prefabs/Configs/Relay-Staging.asset
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8Assets/Prefabs/Configs/Relay-Staging.asset.meta
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15Assets/Prefabs/Configs/Rooms-Prod.asset
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8Assets/Prefabs/Configs/Rooms-Prod.asset.meta
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15Assets/Prefabs/Configs/Rooms-Staging.asset
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8Assets/Prefabs/Configs/Rooms-Staging.asset.meta
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85Assets/Prefabs/GameStateManager.prefab
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7Assets/Prefabs/GameStateManager.prefab.meta
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8Assets/Prefabs/UI.meta
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417Assets/Prefabs/UI/BackButtonBG.prefab
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7Assets/Prefabs/UI/BackButtonBG.prefab.meta
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1001Assets/Prefabs/UI/CreateContent.prefab
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7Assets/Prefabs/UI/CreateContent.prefab.meta
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523Assets/Prefabs/UI/DungeonCardUI.prefab
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7Assets/Prefabs/UI/DungeonCardUI.prefab.meta
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1001Assets/Prefabs/UI/GameCanvas.prefab
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7Assets/Prefabs/UI/GameCanvas.prefab.meta
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1001Assets/Prefabs/UI/JoinContent.prefab
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7Assets/Prefabs/UI/JoinContent.prefab.meta
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1001Assets/Prefabs/UI/JoinCreateRoomCanvas.prefab
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1001
Assets/Scenes/mainMenu.unity
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
/// <summary>
|
|||
/// Temporary script to allow a user to delete all the rooms they've previously made, so we don't have orphaned empty rooms.
|
|||
/// </summary>
|
|||
public class TempDeleteAllRooms : MonoBehaviour |
|||
{ |
|||
private Queue<Unity.Services.Rooms.Models.Room> m_pendingRooms; |
|||
|
|||
public void OnButton() |
|||
{ |
|||
LobbyRooms.Rooms.RoomsInterface.QueryAllRoomsAsync((qr) => { DoDeletes(qr); }); |
|||
} |
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|
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private void DoDeletes(Unity.Services.Rooms.Response<Unity.Services.Rooms.Models.QueryResponse> response) |
|||
{ |
|||
if (response != null && response.Status >= 200 && response.Status < 300) |
|||
{ |
|||
StartCoroutine(DeleteCoroutine(response.Result.Results)); |
|||
} |
|||
} |
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|
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private IEnumerator DeleteCoroutine(List<Unity.Services.Rooms.Models.Room> rooms) |
|||
{ |
|||
foreach (var room in rooms) |
|||
{ |
|||
LobbyRooms.Rooms.RoomsInterface.DeleteRoomAsync(room.Id, null); // The onComplete callback isn't called in some error cases, e.g. a 403 when we don't have permissions, so don't block on it.
|
|||
yield return new WaitForSeconds(1); // We need to wait a little to avoid 429's, but we might not run an onComplete depending on how the delete call fails.
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Assets/Prefabs/UI/GameCanvas.prefab
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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Assets/Prefabs/UI/JoinContent.prefab
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
查看文件
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Assets/Prefabs/UI/JoinCreateRoomCanvas.prefab
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文件差异内容过多而无法显示
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