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nathaniel.buck@unity3d.com 9b8e52ec Lobby package now requires a heartbeat, so this adds that in. Note that I've identified a bug with the UpdateSlow where the wrong delta time was being passed, and I'm not *technically* fixing that, but it's close enough and just a one-line fix. 3 年前
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LobbyReadyCheckTests.cs Adding inclusion of initial player data to lobby creation/join. Adding logic for Relay hosts to ferry network events from client to client. A bit of progress on changing the flow of user state to account for Relay, but that's still mostly in-progress. Adding client heartbeat to keep the UTP connection alive. 3 年前
LobbyReadyCheckTests.cs.meta Latest Dev and Readme without Vivox 4 年前
LobbyRoundtripTests.cs Adding inclusion of initial player data to lobby creation/join. Adding logic for Relay hosts to ferry network events from client to client. A bit of progress on changing the flow of user state to account for Relay, but that's still mostly in-progress. Adding client heartbeat to keep the UTP connection alive. 3 年前
LobbyRoundtripTests.cs.meta Latest Dev and Readme without Vivox 4 年前
RelayRoundTripTests.cs Pulled in latest Renames from Plastic Branch 3 年前
RelayRoundTripTests.cs.meta Latest Dev and Readme without Vivox 4 年前
Tests.Play.asmdef Bringing in Merge changes to Lobby 3 年前
Tests.Play.asmdef.meta Latest Dev and Readme without Vivox 4 年前
UpdateSlowTests.cs Lobby package now requires a heartbeat, so this adds that in. Note that I've identified a bug with the UpdateSlow where the wrong delta time was being passed, and I'm not *technically* fixing that, but it's close enough and just a one-line fix. 3 年前
UpdateSlowTests.cs.meta Latest Dev and Readme without Vivox 4 年前