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nathaniel.buck@unity3d.com 9b8e52ec Lobby package now requires a heartbeat, so this adds that in. Note that I've identified a bug with the UpdateSlow where the wrong delta time was being passed, and I'm not *technically* fixing that, but it's close enough and just a one-line fix. 3 年前
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Art merging in the working plastic branch. 3 年前
Prefabs Completing the game state shift from lobby to relay. This adjusts the countdown to be interruptible and to properly handle exiting the game and restarting it. I'm also starting to trim a bit from the GameStateManager and the main scene, though most of that is pending. 3 年前
Scenes Completing the game state shift from lobby to relay. This adjusts the countdown to be interruptible and to properly handle exiting the game and restarting it. I'm also starting to trim a bit from the GameStateManager and the main scene, though most of that is pending. 3 年前
Scripts Lobby package now requires a heartbeat, so this adds that in. Note that I've identified a bug with the UpdateSlow where the wrong delta time was being passed, and I'm not *technically* fixing that, but it's close enough and just a one-line fix. 3 年前
TextMesh Pro Latest Dev and Readme without Vivox 3 年前
Art.meta merging in the working plastic branch. 3 年前
Prefabs.meta Latest Dev and Readme without Vivox 3 年前
Scenes.meta Initial packages checkin. 4 年前
Scripts.meta Initial packages checkin. 4 年前
TextMesh Pro.meta Latest Dev and Readme without Vivox 3 年前