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nathaniel.buck@unity3d.com 90d3890c Completing the game state shift from lobby to relay. This adjusts the countdown to be interruptible and to properly handle exiting the game and restarting it. I'm also starting to trim a bit from the GameStateManager and the main scene, though most of that is pending. 3 年前
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EmoteType.cs Still partial progress. I have a little handoff going where the client identifies itself to the server and the server responds with an ID to use in further communication. However, I don't think that will actually work since all clients would also need those IDs? I can just send the user ID, which takes up more bandwidth but not dramatically so. Also, this pinpoints the heartbeat for keeping the Relay allocation up. I'm trying to pull out all the job system things, since that both seems like an extra layer of complexity that devs would have to learn and it also isn't, like, *actually* used correctly in the sample? 3 年前
EmoteType.cs.meta Still partial progress. I have a little handoff going where the client identifies itself to the server and the server responds with an ID to use in further communication. However, I don't think that will actually work since all clients would also need those IDs? I can just send the user ID, which takes up more bandwidth but not dramatically so. Also, this pinpoints the heartbeat for keeping the Relay allocation up. I'm trying to pull out all the job system things, since that both seems like an extra layer of complexity that devs would have to learn and it also isn't, like, *actually* used correctly in the sample? 3 年前
GameStateManager.cs Completing the game state shift from lobby to relay. This adjusts the countdown to be interruptible and to properly handle exiting the game and restarting it. I'm also starting to trim a bit from the GameStateManager and the main scene, though most of that is pending. 3 年前
GameStateManager.cs.meta Latest Dev and Readme without Vivox 4 年前
LobbyServiceData.cs Latest Rename Changes. 3 年前
LobbyServiceData.cs.meta Latest Dev and Readme without Vivox 4 年前
LobbyServiceDataObserver.cs Pulled in latest Renames from Plastic Branch 3 年前
LobbyServiceDataObserver.cs.meta Latest Dev and Readme without Vivox 4 年前
LobbyUser.cs Transitioning data handling to Relay, so Lobby will only be responsible for the data useful for getting players into the lobby. I'm also fixing a bug where the lobby list heartbeat would never stop. 3 年前
LobbyUser.cs.meta Latest Dev and Readme without Vivox 4 年前
LobbyUserObserver.cs Pulled in latest Renames from Plastic Branch 3 年前
LobbyUserObserver.cs.meta Latest Dev and Readme without Vivox 4 年前
LocalGameState.cs Pulled in latest Renames from Plastic Branch 3 年前
LocalGameState.cs.meta Latest Dev and Readme without Vivox 4 年前
LocalGameStateObserver.cs Pulled in latest Renames from Plastic Branch 3 年前
LocalGameStateObserver.cs.meta Latest Dev and Readme without Vivox 4 年前
LocalLobby.cs Completing the game state shift from lobby to relay. This adjusts the countdown to be interruptible and to properly handle exiting the game and restarting it. I'm also starting to trim a bit from the GameStateManager and the main scene, though most of that is pending. 3 年前
LocalLobby.cs.meta Latest Dev and Readme without Vivox 4 年前
LocalLobbyObserver.cs Bringing in Merge changes to Lobby 3 年前
LocalLobbyObserver.cs.meta Latest Dev and Readme without Vivox 4 年前
ServerAddress.cs Pulled in latest Renames from Plastic Branch 3 年前
ServerAddress.cs.meta Latest Dev and Readme without Vivox 4 年前