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nathaniel.buck@unity3d.com 8d8babbd Fixing a bug where a player could disconnect from a lobby while Vivox was still connecting and end up outside the lobby but inside the voice channel. Now, if that case is detected, we ensure that the disconnect message to Vivox is sent after its connection process completes. 3 年前
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Auth Merging in the "bugs, various" branch 3 年前
Game Merge from the host_handshake branch 3 年前
Infrastructure Merge from the host_handshake branch 3 年前
Lobby Merge from the host_handshake branch 3 年前
Relay Merge from the host_handshake branch 3 年前
Tests Merge from DTLS branch 3 年前
UI Merge from the host_handshake branch 3 年前
Vivox Fixing a bug where a player could disconnect from a lobby while Vivox was still connecting and end up outside the lobby but inside the voice channel. Now, if that case is detected, we ensure that the disconnect message to Vivox is sent after its connection process completes. 3 年前
Auth.meta Latest Dev and Readme without Vivox 4 年前
Game.meta Latest Dev and Readme without Vivox 4 年前
Infrastructure.meta Latest Dev and Readme without Vivox 4 年前
Lobby.meta Latest Dev and Readme without Vivox 4 年前
LobbyRelaySample.asmdef Updated to latest Vivox, made sure to reference UnityVivox.dll 3 年前
LobbyRelaySample.asmdef.meta Latest Dev and Readme without Vivox 4 年前
Relay.meta Latest Dev and Readme without Vivox 4 年前
Tests.meta Latest Dev and Readme without Vivox 4 年前
UI.meta Latest Dev and Readme without Vivox 4 年前
Vivox.meta Adding in Vivox package. There is now a basic voice channel while in a lobby, but not yet volume controls or other Vivox features. (There are some TODOs of details to follow up on as well.) 3 年前