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nathaniel.buck@unity3d.com 8d8babbd Fixing a bug where a player could disconnect from a lobby while Vivox was still connecting and end up outside the lobby but inside the voice channel. Now, if that case is detected, we ensure that the disconnect message to Vivox is sent after its connection process completes. 3 年前
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Art Merging in the updated packages. 3 年前
Prefabs Merge from the host_handshake branch 3 年前
Scenes Merge from the host_handshake branch 3 年前
Scripts Fixing a bug where a player could disconnect from a lobby while Vivox was still connecting and end up outside the lobby but inside the voice channel. Now, if that case is detected, we ensure that the disconnect message to Vivox is sent after its connection process completes. 3 年前
StreamingAssets Initial packages checkin. 4 年前
TextMesh Pro Merge from the host_handshake branch 3 年前
Art.meta merging in the working plastic branch. 4 年前
Prefabs.meta Latest Dev and Readme without Vivox 4 年前
Scenes.meta Initial packages checkin. 4 年前
Scripts.meta Initial packages checkin. 4 年前
StreamingAssets.meta Merging in main to Staging, resolving issues. 3 年前
TextMesh Pro.meta Latest Dev and Readme without Vivox 4 年前