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Fixing a bug where a player could disconnect from a lobby while Vivox was still connecting and end up outside the lobby but inside the voice channel. Now, if that case is detected, we ensure that the disconnect message to Vivox is sent after its connection process completes.
/main/staging/vivox_bug_voice_outside_lobby
Fixing a bug where a player could disconnect from a lobby while Vivox was still connecting and end up outside the lobby but inside the voice channel. Now, if that case is detected, we ensure that the disconnect message to Vivox is sent after its connection process completes.
/main/staging/vivox_bug_voice_outside_lobby
nathaniel.buck@unity3d.com
3 年前
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