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nathaniel.buck@unity3d.com 5a114974 Transitioning data handling to Relay, so Lobby will only be responsible for the data useful for getting players into the lobby. I'm also fixing a bug where the lobby list heartbeat would never stop. 3 年前
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LobbyAPIInterface.cs Adding inclusion of initial player data to lobby creation/join. Adding logic for Relay hosts to ferry network events from client to client. A bit of progress on changing the flow of user state to account for Relay, but that's still mostly in-progress. Adding client heartbeat to keep the UTP connection alive. 3 年前
LobbyAPIInterface.cs.meta Latest Dev and Readme without Vivox 3 年前
LobbyAsyncRequests.cs Adding inclusion of initial player data to lobby creation/join. Adding logic for Relay hosts to ferry network events from client to client. A bit of progress on changing the flow of user state to account for Relay, but that's still mostly in-progress. Adding client heartbeat to keep the UTP connection alive. 3 年前
LobbyAsyncRequests.cs.meta Latest Dev and Readme without Vivox 3 年前
LobbyContentHeartbeat.cs Transitioning data handling to Relay, so Lobby will only be responsible for the data useful for getting players into the lobby. I'm also fixing a bug where the lobby list heartbeat would never stop. 3 年前
LobbyContentHeartbeat.cs.meta Latest Dev and Readme without Vivox 3 年前
LobbyListHeartbeat.cs Transitioning data handling to Relay, so Lobby will only be responsible for the data useful for getting players into the lobby. I'm also fixing a bug where the lobby list heartbeat would never stop. 3 年前
LobbyListHeartbeat.cs.meta Latest Dev and Readme without Vivox 3 年前
ReadyCheck.cs Bringing in Merge changes to Lobby 3 年前
ReadyCheck.cs.meta Latest Dev and Readme without Vivox 3 年前
ToLocalLobby.cs Transitioning data handling to Relay, so Lobby will only be responsible for the data useful for getting players into the lobby. I'm also fixing a bug where the lobby list heartbeat would never stop. 3 年前
ToLocalLobby.cs.meta Latest Dev and Readme without Vivox 3 年前