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nathaniel.buck@unity3d.com 5a114974 Transitioning data handling to Relay, so Lobby will only be responsible for the data useful for getting players into the lobby. I'm also fixing a bug where the lobby list heartbeat would never stop. 3 年前
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Art merging in the working plastic branch. 3 年前
Prefabs Adding inclusion of initial player data to lobby creation/join. Adding logic for Relay hosts to ferry network events from client to client. A bit of progress on changing the flow of user state to account for Relay, but that's still mostly in-progress. Adding client heartbeat to keep the UTP connection alive. 3 年前
Scenes Merge pull request #7 from Unity-Technologies/dev 3 年前
Scripts Transitioning data handling to Relay, so Lobby will only be responsible for the data useful for getting players into the lobby. I'm also fixing a bug where the lobby list heartbeat would never stop. 3 年前
TextMesh Pro Latest Dev and Readme without Vivox 3 年前
Art.meta merging in the working plastic branch. 3 年前
Prefabs.meta Latest Dev and Readme without Vivox 3 年前
Scenes.meta Initial packages checkin. 3 年前
Scripts.meta Initial packages checkin. 3 年前
TextMesh Pro.meta Latest Dev and Readme without Vivox 3 年前