50 次代码提交 (d1773d39-4e0a-41d9-aebc-bbaa45bff87d)

作者 SHA1 备注 提交日期
UnityJacob 85de15c7 Updated latest Lobby Rename and Moved Relay allocation to Countdown. 3 年前
Jacob Stove Lorentzen 35c03f04 Bringing in Merge changes to Lobby 3 年前
nathaniel.buck@unity3d.com fbb0cb37 Adding inclusion of initial player data to lobby creation/join. Adding logic for Relay hosts to ferry network events from client to client. A bit of progress on changing the flow of user state to account for Relay, but that's still mostly in-progress. Adding client heartbeat to keep the UTP connection alive. 3 年前
nathaniel.buck@unity3d.com 9b8e52ec Lobby package now requires a heartbeat, so this adds that in. Note that I've identified a bug with the UpdateSlow where the wrong delta time was being passed, and I'm not *technically* fixing that, but it's close enough and just a one-line fix. 3 年前
nathaniel.buck@unity3d.com 2a376941 Cleaning up some of the lobby state so that leaving and rejoining/creating new lobbies works properly. Oh, also, I forgot to remove the ArePlayersReadyTime from the lobby, and also had a minor bug with the lobby heartbeat. 3 年前
nathaniel.buck@unity3d.com 2689dab6 Adding in a color field to the lobbies, and the ability to filter by color in the lobby list. I still need to ensure the additional UI works for arbitrary aspect ratios. 3 年前
nathaniel.buck@unity3d.com 265c2b37 Adding logic to supply the relay allocation and join code to a lobby, to enable automatic disconnect (i.e. if relay disconnects a player, the lobby detects that and also disconnects the player). It doesn't currently *work* but I'm working with the lobby team to see why, since as far as I'm aware it should be working with what I have. 3 年前
nathaniel.buck@unity3d.com 454c8146 Adding comments and doing minor renames for clarity. 3 年前
nathaniel.buck@unity3d.com d6a7e8dc Fixing a timing issue with the lobby heartbeat, where you could leave a lobby right before the heartbeat elapses and then create a new one, and the heartbeat would still trigger with the old one. 3 年前
nathaniel.buck@unity3d.com 3045dabc Modifying UpdateSlow to accommodate differing periods, including acting as a regular Update for subscribers that aren't necessarily MonoBehaviours. I'm also stripping the staggering behavior, since it was unclear and not particularly necessary. 3 年前
nathaniel.buck@unity3d.com b9db2078 Adding in rate limit events for query operations. Now, the refresh button will be disabled while within the rate limit cooldown, and the lobby data refresh follows it as well (which it did previously, but it was less clear). 3 年前
nathaniel.buck@unity3d.com 691a48ab Adding rate limit behavior for the Join button, so it will also fade while within the rate limit for joining lobbies. 3 年前
nathaniel.buck@unity3d.com 20603d75 Quick change to have the lobby list refresh upon returning from a lobby, as though entering from the main menu. Since we constantly query while in the lobby, the rate limit could interfere, so there's now logic to wait if needed. 3 年前
nathaniel.buck@unity3d.com a8327179 Ugh, I'm just getting really lost in this merge. Just gonna check this in reaaaal quick since this seems to be nearly correct and then make adjustments. It appears I no longer have the issue where it recurses forever and crashes, but it's not *quite* right on the Join menu refreshing logic. 3 年前
nathaniel.buck@unity3d.com abcdd61e Fixing issue with an infinite loop if an enqueued operation continued to enqueue itself on execution. 3 年前
nathaniel.buck@unity3d.com fb2375da Updating LobbyAPIInterface to match changes to the Lobby API from the package. Consolidating a little async behavior between Lobby and Relay. 3 年前
nathaniel.buck@unity3d.com 899c1d93 Validated a couple notes from the previous changeset. Removed error code from the lobby list query since we no longer are provided the HTTP error code directly. 3 年前
Jacob Stove Lorentzen 221171ef relay SDK upgrade, removed some redundancies' and brought the publicly available packages out of the Candidates scope. 3 年前
nathaniel.buck@unity3d.com ea4a1137 Merging the Open_beta_update branch. The behavior for error pop-ups isn't quite done yet, but we've gotten a few other updates and fixes wrapped up with that so we'll just merge this all together now and branch of completion of that task next. 3 年前
Jacob Stove Lorentzen 1a5dccac Merging in latest from Staging 3 年前
Jacob Stove Lorentzen db4d0f42 QuickJoin Button and functionality 3 年前
Jacob Stove Lorentzen aa9f7051 Small EOL fix. 3 年前
Jacob Stove Lorentzen 1b9c4895 Quick Join errors updated to latest error handling, added unique rate limiter to quick join in accordance with SDK Spec (10 seconds) 3 年前
nathaniel.buck@unity3d.com d44c2386 Adding in a special case for a client to detect the host leaving the lobby. Verified that we don't need to do additional cleanup. Verified that the host disconnecting from Relay will cause the lobby to disconnect after 10s as expected; this supplies an error popup with the exception, which is fine? 3 年前
Jacob Stove Lorentzen 91106af8 CR fixes, added comments and removed queuing for quick join. 3 年前
nathaniel.buck@unity3d.com bd3f3544 Merge from relay autodisconnect branch 3 年前
nathaniel.buck@unity3d.com e32921b2 Bugs: Adding clarifying comments for Relay + UTP and for some of the design patterns. Adding a rate limit on the lobby host button. Adding a blocker on the spinner so that the lobby list UI can't be interacted with while the spinner is visible (to prevent someone from starting to join a room that's about to be removed from the list). 3 年前
nathaniel.buck@unity3d.com 3b9ddfce Bugs: Setting LogHandler severity in-editor changes it at runtime. Handling some minor TODOs. Fixing an issue with getting some Vivor errors if disconnecting from a lobby before the Vivox connection completes. 3 年前
nathaniel.buck@unity3d.com 5e5fb86c Fix for the issue where a host could continue to make lobby color edits as another client joined and not see the join until afterward: The lobby heartbeat now forces the host to pull every time they push, which they weren't doing previously. This requires a mechanism for ensuring edits that are made between initiating the push and completing the pull are not overwritten when the pull completes. 3 年前
nathaniel.buck@unity3d.com b3bdc3d6 Adding in a call to CheckIfAllUsersReady in the RelayUtpHost within the lobby rate limits, so that if a player disconnects and all remaining players are readied, the countdown will begin. (If and when Wire is integrated, that might obsolesce this.) 3 年前
Jacob Stove Lorentzen d1e6b9c7 Added Logic for locking the lobby in the service when the lobby is counting down or in-game. 3 年前
Jacob Stove Lorentzen 8a53acf9 Small PR fix on locking state in the data loop. 3 年前
Jacob Stove Lorentzen 4813c81f Whitespace fix 3 年前
nathaniel.buck@unity3d.com d3a2da52 Addressing remaining TODOs (which are all either outdated, handled in other changesets, or captured as a work item). Also addressing a couple compiler warnings -- one to suppress when DTLS isn't available and one for a deprecated Relay API. 3 年前
nathaniel.buck@unity3d.com 8816a3db Merge from staging. This breaks behavior for this fix, will investigate. 3 年前
Jacob Stove Lorentzen 07363e52 merge and inGameRunner update to use collider for area. 3 年前
nathaniel.buck@unity3d.com c0e1472f Merge from staging. 3 年前
nathaniel.buck@unity3d.com 22060da3 Merge again from staging with the ngo_more_cleanup branch. 3 年前
Jacob Stove Lorentzen f63b493c Brought in latest staging changes. 3 年前
Bart Janczuk 0aa1fee6 Remove usage of connectionInfo 3 年前
Jacob Stove Lorentzen 28ad491f First working Wire implementation 3 年前
Jacob Stove Lorentzen 1da4acd8 clarified pullUpdate naming and added an error catch. 3 年前
Jacob 06dea12e renamed the namespace 3 年前
Jacob 220b189e fix:package updates 2 年前
Jacob Stove Lorentzen 31068570 Switched LobbyAsyncRequests and its implemenations over to async Tasks 2 年前
Jacob Stove Lorentzen c7c865a7 Fixed instant crash bug from recursive Task adding. 2 年前
Jacob Stove Lorentzen aeb54c1c All Functionality redirected from LobbyAPIInterface (Except Wire Integration) 2 年前
Jacob Stove Lorentzen df835641 Removed Wire use and Listeners. 2 年前
Jacob Stove Lorentzen 8e59f225 Removed LobbyAPIInterface completely. 2 年前
Jacob Stove Lorentzen a6f862b2 Small Nitpicks for relay roundtrip and asyncRequests 2 年前