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Small EOL fix.

/main/staging/lobby_quick_join
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aa9f7051
共有 1 个文件被更改,包括 26 次插入7 次删除
  1. 33
      Assets/Scripts/Lobby/LobbyAsyncRequests.cs

33
Assets/Scripts/Lobby/LobbyAsyncRequests.cs


}
#region Once connected to a lobby, cache the local lobby object so we don't query for it for every lobby operation.
// (This assumes that the player will be actively in just one lobby at a time, though they could passively be in more.)
private string m_currentLobbyId = null;
private Lobby m_lastKnownLobby;

#endregion
#region Lobby API calls are rate limited, and some other operations might want an alert when the rate limits have passed.
public enum RequestType { Query = 0, Join }
public enum RequestType
{
Query = 0,
Join
}
public RateLimitCooldown GetRateLimit(RequestType type)
{
if (type == RequestType.Join)

private RateLimitCooldown m_rateLimitQuery = new RateLimitCooldown(1.5f); // Used for both the lobby list UI and the in-lobby updating. In the latter case, updates can be cached.
private RateLimitCooldown m_rateLimitJoin = new RateLimitCooldown(3f);
private RateLimitCooldown m_rateLimitJoin = new RateLimitCooldown(3f);
#endregion
private static Dictionary<string, PlayerDataObject> CreateInitialPlayerData(LobbyUser player)

(lobbyId == null && lobbyCode == null))
{
onFailure?.Invoke();
// TODO: Emit some failure message.
return;
}

var filters = LobbyColorToFilters(limitToColor);
string uasId = AuthenticationService.Instance.PlayerId;
LobbyAPIInterface.QuickJoinLobbyAsync(uasId, filters, CreateInitialPlayerData(localUser), OnLobbyJoined);
void OnLobbyJoined(Lobby response)
{
if (response == null)

onComplete?.Invoke(null);
return;
}
LobbyAPIInterface.GetLobbyAsync(lobbyId, OnGet);
void OnGet(Lobby response)

private bool ShouldUpdateData(Action caller, Action onComplete, bool shouldRetryIfLobbyNull)
{
if (m_rateLimitQuery.IsInCooldown)
{ m_rateLimitQuery.EnqueuePendingOperation(caller);
{
m_rateLimitQuery.EnqueuePendingOperation(caller);
Lobby lobby = m_lastKnownLobby;
if (lobby == null)
{

return false;
}
return true;
}

}
private bool m_isInCooldown = false;
{ if (m_isInCooldown != value)
{ m_isInCooldown = value;
{
if (m_isInCooldown != value)
{
m_isInCooldown = value;
OnChanged(this);
}
}

}
}
public override void CopyObserved(RateLimitCooldown oldObserved) { /* This behavior isn't needed; we're just here for the OnChanged event management. */ }
public override void CopyObserved(RateLimitCooldown oldObserved)
{
/* This behavior isn't needed; we're just here for the OnChanged event management. */
}
}
}
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