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Fixing a timing issue with the lobby heartbeat, where you could leave a lobby right before the heartbeat elapses and then create a new one, and the heartbeat would still trigger with the old one.

/main/staging/more_minor_fixes
nathaniel.buck@unity3d.com 3 年前
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共有 1 个文件被更改,包括 1 次插入0 次删除
  1. 1
      Assets/Scripts/Lobby/LobbyAsyncRequests.cs

1
Assets/Scripts/Lobby/LobbyAsyncRequests.cs


{
m_currentLobbyId = null;
m_lastKnownLobby = null;
m_heartbeatTime = 0;
}
private void UpdateLobby(float unused)

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