Jacob Stove Lorentzen
b5f3779d
Initial packages checkin.
4 年前
Jacob Stove Lorentzen
a394c6e4
Latest Dev and Readme without Vivox
4 年前
UnityJacob
4dc33191
merging in the working plastic branch.
4 年前
Thomas Coldwell
c5af4590
Get everything compiling again
4 年前
UnityJacob
5a5209dc
Pulled in latest Renames from Plastic Branch
4 年前
Jacob Stove Lorentzen
35c03f04
Bringing in Merge changes to Lobby
4 年前
Jacob Stove Lorentzen
ebccd32c
Branch with Beta packages included.
Meant to be a "It Just works" branch for internal use.
4 年前
Jacob Stove Lorentzen
a71f1606
removed User ID
4 年前
nathaniel.buck@unity3d.com
abd52623
Partial progress: Following a trio of Relay+UTP samples, I seem to have something that will bind a transport to Relay and keep the connection open (as evident from the fact that a client can join after what would be the 10s timeout on Relay and successfully get the JoinAllocation, when they wouldn't without keeping the connection open even when binding was correct). However, this current code is very slapdash and sloppy; I'm just committing now as a very rough draft.
4 年前
nathaniel.buck@unity3d.com
98fff65d
Downgrading to 2020.3, since none of the service package dependencies need a higher version. I've also removed a few unused packages, mostly for 2D sprites which we don't need.
3 年前
Jacob Stove Lorentzen
d48a3cea
Swapped IP and Lobby Code positions,
3 年前
Jacob Stove Lorentzen
0657af8f
Package update and library source changes.
3 年前
Jacob Stove Lorentzen
994660bc
Upgrade to Unity 2020.3.15f
3 年前
nathaniel.buck@unity3d.com
2bd692a3
Package updates happened, so I need to update the packages, but I don't want to bring in the branch with the existing rate limiting workaround at the same time. So, this is its own changeset. This should match the state of the closed_beta_package_update branch.
3 年前
Jacob Stove Lorentzen
ebefab4b
Brought in latest Bug fixes and Updates
3 年前
Jacob Stove Lorentzen
7644aa4e
Removed service packages in the sample package folder, set manifests to target the package manager.
3 年前
Jacob Stove Lorentzen
af58bc19
Updated to latest package, pre-fixing.
3 年前
nathaniel.buck@unity3d.com
fb2375da
Updating LobbyAPIInterface to match changes to the Lobby API from the package. Consolidating a little async behavior between Lobby and Relay.
3 年前
Jacob Stove Lorentzen
221171ef
relay SDK upgrade, removed some redundancies' and brought the publicly available packages out of the Candidates scope.
3 年前
Jacob Stove Lorentzen
4bde5b9a
package updated and reaction added
3 年前
Jacob Stove Lorentzen
e1d78150
Updated to latest Relay Packages, and removed Candidates dependency.
Included the Transport Package locally until it's ready.
3 年前
nathaniel.buck@unity3d.com
3e096d83
Updating Lobby and Relay packages, including updates to the RelayAPIInterface.
3 年前
nathaniel.buck@unity3d.com
34d290fb
Removing scoped registries.
3 年前
nathaniel.buck@unity3d.com
cfa8d7ab
Adding in Vivox package. There is now a basic voice channel while in a lobby, but not yet volume controls or other Vivox features. (There are some TODOs of details to follow up on as well.)
3 年前
Jacob Stove Lorentzen
37ca0c4b
Moved to Public transport package.
3 年前
Jacob Stove Lorentzen
506f0246
Enter transport.Utp
3 年前
Esteban Maldonado
7a15966b
added images for new UI theme
3 年前
Esteban Maldonado
f15bb0a0
Adding images and started to update the scene
3 年前
Jacob Stove Lorentzen
c7e353aa
Vivox Support for Lobby and Relay merge
3 年前
Jacob Stove Lorentzen
cddafaa2
Added new Borders and replaced some UI elements for testing
3 年前
nathaniel.buck@unity3d.com
123815cb
Minor logging change, and upgrade package. I've tested in 2021.2.0b11 that this works with DTLS active, although it might need a little more rigor since I had intermittent issues with one editor (but not so much the other?) failing to fully connect to Relay for some reason (i.e. getting stuck in the "Connecting..." state).
3 年前
nathaniel.buck@unity3d.com
fa1b6636
Pull from main/staging
3 年前
Jacob Stove Lorentzen
aea6cc91
Circumventing broken Canvas prefab in changelist.
3 年前
Jacob Stove Lorentzen
b6ed34ca
Core and Authentication package updates
3 年前
Jacob Stove Lorentzen
3b73b3ba
Updated to latest Vivox, made sure to reference UnityVivox.dll
3 年前
Jacob Stove Lorentzen
825ed505
Lobby and relay Update
3 年前
Jacob Stove Lorentzen
b58de851
2020.3.20f Update
3 年前
nathaniel.buck@unity3d.com
5f41201b
Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection.
3 年前
nathaniel.buck@unity3d.com
4cd73953
Switch to NGO packages instead of local files.
3 年前
nathaniel.buck@unity3d.com
c7509a07
Merge from main, esp. package updates.
3 年前
Jacob Stove Lorentzen
9b1c2613
Animated Starfield for Icon BG Masks
3 年前
Jacob Stove Lorentzen
a312889d
merging to staging
3 年前
nathaniel.buck@unity3d.com
f28bb4b7
Package update. Note that for UTP 1.0.0-pre.8 there's an editor bug in 2020.3 where code analysis will fail compilation. The workaround is to disable Roslyn analyzers in the Project Settings; this should be fixed in a few weeks.
3 年前
nathaniel.buck@unity3d.com
86d76a0f
Updating the UTP package to pre-.9, which fixes the aforementioned bug with the Roslyn analyzers.
3 年前
Jacob Stove Lorentzen
e876c95b
NGO Error spam Fix.
-Reduced the amount of NetworkMonobehaviours on the glyphs
-Increased the Queue Limit on the Transport.
3 年前
Jacob Stove Lorentzen
28ad491f
First working Wire implementation
3 年前
Jacob Stove Lorentzen
b7e622b7
updated packages
3 年前
Jacob Stove Lorentzen
8289ca0d
Project version update and packages.
Upped the package size limit again
3 年前
Jacob
e33ec199
sonarqube Work
2 年前
Jacob Stove Lorentzen
eea9bb46
Unity 2021 upgrade and NGO Update
3 年前
Ben Randall
b6a47b6d
Add ParrelSync to sample
Show how to use ParrelSync with automatic user switching for clones.
2 年前
Jacob
220b189e
fix:package updates
- removed project ID
- updated packages for wire.
2 年前
Jacob Stove Lorentzen
2ea6c8bc
BROKEN ( New NGO NetworkManager pattern causes initialization issues)
Need to solve NetworkManager vs IngameRunnerPrefab race condition.
Ingamerunnerprefab does not seem to get OnSpawned??
3 年前
Jacob
fcfc33ce
fix:package updates
updated:
- Lobby
- Relay
- Authentication
2 年前
Jacob Stove Lorentzen
4a58c102
Customer Test Branch
3 年前
Jacob Stove Lorentzen
3daae290
Test Scene working, confirming what we knew.
3 年前
Jacob Stove Lorentzen
442001bb
package updates
3 年前
Jacob Stove Lorentzen
df835641
Removed Wire use and Listeners.
Changed Heartbeatloop to be self-contained to the LobbyAsync implementation
Changed UpdateLoop in LobbyContentUpdater to a repeating task.
3 年前
Jacob Stove Lorentzen
8a5b5a31
Renamed LobbyUpdater to Lobby Synchronizer.
Removed Identity Service, Replaced with AuthenticationManager
Removed “private” in front of all private fields.
3 年前
Jacob Stove Lorentzen
cf8e07d7
Brought in latest GA packages and made sure we have working game and relay.
2 年前
Jacob Stove Lorentzen
7e47c4ab
Stopping POint
2 年前
Jacob Stove Lorentzen
de17cb80
Renamed AuthenticationManager to Auth to avoid conflct with a System API
Reframed the LobbyManager to maintain the life cycle of the remote Lobby.
-Is now responsible for maintaining the reference to the latest cache of the remote Lobby,
-Will automatically set up the heartbeat for host,
-Also Works to prevent RateLimit Errors by creating cooldowns for each Lobby API Call
-Adjusted Roundtrip tests accordingly.
Moved Data synchronizastion to LobbySynchronizer
-Checks for local and remote changes and pushes/pulls player and lobby data accordingly.
2 年前
Jacob Stove Lorentzen
6d03cfcb
merge in wire branch
2 年前
UnityJacob
92bb0e81
fix : vivox package upgrade
2 年前
UnityJacob
11c0a6cd
fix : Relay Update
2 年前
UnityJacob
51e82ee2
fix : Updated Lobby Package to Official Wire support
- Currently finding a bug where a rejoining player can lose their connection to wire.
2 年前