Steven Borkman
aaa3011c
Merge remote-tracking branch 'origin/aisv647_visualizations' into aisv647_visualizations
4 年前
GitHub
64ef0c29
Merge branch 'master' into aisv647_visualizations
4 年前
Steven Borkman
bf785008
Updated documentation
4 年前
Steven Borkman
07aa5333
Merge remote-tracking branch 'origin/aisv647_visualizations' into aisv647_visualizations
4 年前
Steven Borkman
1e11cce5
Updated documentation
4 年前
Steven Borkman
0062f3db
Updated documentation
4 年前
Jon Hogins
d2b95d3a
Disabling visualizations in non-development players. Making it so the inspector is non-editable in play mode to work around the myriad of issues with inspector changes in play mode seemingly stemming from usages of SerializeReference
4 年前
Jon Hogins
e1f9399c
Removing extra logic around enabling or disabling visualizations. Still have a bug with labelers being reset when serialized fields change, resulting in duplicate UI.
4 年前
Jon Hogins
9adacea8
Merge branch 'aisv647_visualizations' of https://github.com/Unity-Technologies/com.unity.perception into aisv647_visualizations
4 年前
Jon Hogins
37bcc0b6
Sort of working enable/disable visualizations
4 年前
Steven Borkman
37a34768
Bounding box visualizer fix to respond to screen resize
4 年前
Jon Hogins
1adf9d68
Merge branch 'aisv647_visualizations' of https://github.com/Unity-Technologies/com.unity.perception into aisv647_visualizations
4 年前
Steven Borkman
88566a4e
Updated control panel to not need labels to add new controls
4 年前
Jon Hogins
d2addda5
Moving visualization to screen space - camera and unifying into a single canvas to ensure good behavior with multiple cameras.
4 年前
Steven Borkman
8df5ba77
Object pooling for HUD entries
4 年前
Jon Hogins
3424bf30
Adding tests for visualization init and destroy.
4 年前
Steven Borkman
357bd81c
Fixes for scroll bars on HUD and UI Controls on top of UI objects
4 年前
Steven Borkman
20e13b92
Removal of expired visualization artifacts fixes for SynthDet
Removed bounding boxes and HUD entries for objects no longer being visualized, added performance improvements to handle complete scene changes every frame
4 年前
Steven Borkman
8716f467
Graceful-ish handling of more than 1 perception camera for visualization
4 年前
Steven Borkman
bff81d36
Fixes so that rendering is not a frame behind
4 年前
Steven Borkman
217716eb
PR fixes
Some fairly major UI architecture changes to address comments made during the initial cut PR. Things make more sense now.
4 年前
Steven Borkman
e27d5603
Heads up display information now available
5 年前
Steven Borkman
ab4932e0
Now with sliders in UI for transparency values
5 年前
Steven Borkman
ad57a69d
Changed package for the shader
5 年前
Steven Borkman
1ecb1bf6
Created a shader that can remove the background of the segmentation image
5 年前
Steven Borkman
fa686cba
Added event system to the scene so that the UI would work
5 年前
Steven Borkman
77c5452c
Initial cut of labeler visualizers
5 年前