* Adding converted dataset schema doc to documentation.
* proofread and add mock data
* First pass on updating schema docs for consistent tone, proper english, clarifying information and removing unnecessary details.
* semantic line endings
Co-authored-by: Jon Hogins <jonathanh@unity3d.com>
* keypoint occlusion fixes
does not report a labeled asset that is completely out of the frame, also individual keypoints are now labeled as 0 for off screen or not in model, 1 for in model and on screen but occluded by something else, and 2 everything works and is visible
* Keypoint templates now save their color info to json
* Updates for PR comments
* addressed feedback
- new test for keypoint labeler
- added ClearMaterialProperties method to IGroundTruthGenerator
- Other fixes
* docs clarification
* Update CHANGELOG.md
* added missing interface method implementation for HDRP
* Amending dataset schema to describe correct coordinate system (#255)
The summary for the 3d bounding box states the coordinates are from the sensor's reference frame, but the string for the translational component says it's global. I *think* this is just a typo in the doc, so correcting the description to match the summary for this type of entry.
* Adding supported version badges (#256)
* Cloud rendering support (#227)
* Adding support for cloud rendering in the run simulation window
* minor fixes
* minor update
* Update BoundingBox3DLabeler.cs
* Update BoundingBox3DLabeler.cs
* inner mesh scaling and disabled renderes
* A fix that prevents normal sampler returning values outsi...
The summary for the 3d bounding box states the coordinates are from the sensor's reference frame, but the string for the translational component says it's global. I *think* this is just a typo in the doc, so correcting the description to match the summary for this type of entry.