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Update com.unity.perception/Documentation~/Schema/Synthetic_Dataset_Schema.md

Co-authored-by: Jon Hogins <jonathanh@unity3d.com>
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com.unity.perception/Documentation~/Schema/Synthetic_Dataset_Schema.md


```
##### Keypoints
Keypoints data (commonly used for human pose estimation). A keypoint capture is associated to a template that defines the keypoints (see annotation.definition file).
Keypoint data, commonly used for human pose estimation. A keypoint capture is associated to a template that defines the keypoints (see annotation.definition file).
Each keypoint record maps a tuple of (instance, label) to template, pose, and an array of keypoints. A keypoint will exist in this record for each keypoint defined in the template file.
If a given keypoint doesn't exist in the labeled gameobject, then that keypoint will have a state value of 0; if it does exist then it will have a keypoint value of 1.
```

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