25 次代码提交 (38f6b930-6425-4dab-9626-552077e0833a)

作者 SHA1 备注 提交日期
sleal-unity 38f6b930 renamed asset source editor description attribute 3 年前
sleal-unity 3f7f00d0 renamed random sample method in GameObjectCache 4 年前
sleal-unity 57cda61f awake and start only active randomizers 4 年前
sleal-unity 358a8865 added empty array check to GameObject cache 4 年前
sleal-unity a8985300 Load configuration on awake instead of on start 4 年前
sleal-unity f7eac831 added tests 4 年前
Mohsen Kamalzadeh 8216c2ca Merge branch 'change_to_stddev' into generic-asset-sources 4 年前
Jon Hogins f19a8e51 Fixing issue with AssetSources not being initialized when only `count` is called 4 年前
Jon Hogins 310fb4f0 Switching RunInUnitySimulationWindow to use player build settings for scene list 4 年前
Jon Hogins d6bc212c Merge branch 'generic-asset-sources' of https://github.com/Unity-Technologies/com.unity.perception into generic-asset-sources 4 年前
sleal-unity afb1a5f9 renamed Archetype to AssetRole 4 年前
sleal-unity 73dc4995 added xml docs 4 年前
sleal-unity b61e315b Count is now lowercase on AssetSources 4 年前
sleal-unity bab36e16 fixed scenario UI for configuration asset 4 年前
sleal-unity 4c50a0a5 Merge branch 'configuration-text-asset' into generic-asset-sources 4 年前
Jon Hogins 41e3baef Making ParameterElement sizes larger to make room for odd SceneReference editor sizes 4 年前
Jon Hogins 6213ae21 Adding null checks to AssetSource.cs 4 年前
Jon Hogins a65e2a9b Adding missing string for cloud rendering build target 4 年前
sleal-unity f59f16e7 removed preprocessing from asset api 4 年前
sleal-unity 5862e553 updated display name 4 年前
sleal-unity 10fc7559 added tooltips and notes to asset sources 4 年前
sleal-unity 6b8aa759 updated GameObjectCache with random prefab selection api 4 年前
sleal-unity 61480124 fixed sample scenario configuration 4 年前
sleal-unity 39d2594b added xml docs to new classes 4 年前
sleal-unity 095aebb1 added AssetSource class 4 年前