95 次代码提交 (ebc9ae60-7be9-43f0-9604-8645c969b439)

作者 SHA1 备注 提交日期
CGerrits SF 10777a5f tweaks to line up with intended functionality 4 年前
CGerrits SF c46f5de0 Updated prefab to not have hotkey selected by default, cleaned up accordingly 4 年前
jdepuy ebc9ae60 Adjusted Main menu so it stretches and the font for text input is higher rez. Rendering path is now set to Deferred 4 年前
CGerrits SF dcc35d9f fixed material issue with rogue Eyes 4 年前
jdepuy 9bd318c1 Replaced Boss with new Prefab that contains a cape rig, materials correctly setup for Boss Eyes and Face, raw models (rigged) are in for Imp, dungeon lightsetup updated 4 年前
GitHub 78c71c5c Merge pull request #25 from Unity-Technologies/jdp_bb_art 4 年前
CGerrits SF 10a4d2c8 Fixed issue with rogue head being wrong reference 4 年前
jdepuy 258e29d7 Added new suite of Tank Class animations including knockback, fixed material on Boss head and imp head 4 年前
CGerrits SF 1647df16 Added models to swap script 4 年前
CGerrits SF d23d3482 Tweaked for PR Feedback- added SelfDisableScript as well as changes to Click_Feedback.cs 4 年前
jdepuy d1b5bf7d Merge branch 'sfdev' into jdp_bb_art 4 年前
CGerrits SF f6c1ab34 Continued work on swap script. Added missing gear slot and handling of unset objects 4 年前
David Woodruff 12e1b24a sfdev merge 4 年前
jdepuy 7254e8bc Added new ground target texture for said prefab 4 年前
David Woodruff fe41ca16 adding some more imps. removing default archer. changing UI scaling on main menu 4 年前
CGerrits SF d0f44a55 Added quad for click feedback on player move 4 年前
jdepuy db17a68d Added temporary imp, placed Boss, and fixed seams in dungeon ground tiles 4 年前
GitHub 3d9bcf77 Merge pull request #22 from Unity-Technologies/dmw_hitaction 4 年前
David Woodruff f6b9a66a got hit action working with basic physics detection. Added stub for characters dying--right now they just instantly destroy themselves 4 年前
David Woodruff 9159e364 making the enemy prefab use the Boss viz asset 4 年前
David Woodruff 36a7d413 Merge remote-tracking branch 'origin/sfdev' into dmw_fixtargeting 4 年前
GitHub 27d21244 Merge pull request #21 from Unity-Technologies/eh_protoai2 4 年前
eheimburg 3bee0ea3 Simple AI based on Actions 4 年前
David Woodruff d1317bb5 fixing targeting (rigidbodies now come along with gameobjects as they move), and adding smoothing to graphics representation of entities 4 年前
GitHub de3a5819 Merge pull request #20 from Unity-Technologies/dmw_chaseaction 4 年前
David Woodruff 63c07658 adding ChaseAction. refactoring actions a bit so that ActionLogic metadata is used to serialize the ActionRequestData. Making Action queueing behavior specifiable in the ActionRequestData. Hooking up an example where a player 'moves and attacks' in ClientInputSender. Adding a ClientCharacterMovement component to move the base Player GameObject (previously only the visualization was moving) 4 年前
GitHub 3cc6f6be Merge pull request #18 from Unity-Technologies/dmw_actionsystem 4 年前
David Woodruff 2b141f5a adding GOMPS task for ScriptableObject action system fixmes 4 年前
David Woodruff ee7022ed fixing missing faces problem, and correcting an issue where two host player prefabs were being created 4 年前
David Woodruff 4c4f0cfb taking sfdev merge 4 年前
David Woodruff 8509d7d6 adding ranges 4 年前
GitHub 5458ac01 Merge pull request #17 from Unity-Technologies/eh_integratecharacterset 4 年前
eheimburg 79f53a0f suggested changes from PR 4 年前
David Woodruff 7360d6b6 more rearranging scripts. 4 年前
eheimburg dcf0c6dc merge changes from sfdev 4 年前
David Woodruff 6866f803 cleaning up some empty methods 4 年前
eheimburg e96bb41c Merge remote-tracking branch 'origin/sfdev' into eh_integratecharacterset 4 年前
David Woodruff 574fd252 2nd pass on action system. Not properly replicating to clients yet 4 年前
GitHub f57f9a2e Merge pull request #16 from Unity-Technologies/jdp_main_menu_ui 4 年前
David Woodruff a81b6769 first pass at action system work 4 年前
eheimburg 9b0e2a81 Support for animation and spawning player in DungeonTest scene 4 年前
GitHub 475290ca added leftover assets not yet added to lfs (#26) 4 年前
GitHub 0b70c55b first commit - project template structure with limited dependencies (#13) 4 年前
David Woodruff 7f913178 [TEMP!!] Removing Multipie dependency. Storm Flag doesn't have a good way to get access to this right now (requires custom unity build). We will plan to revert this change (restoring multipie to the package manifest) in January after we've had a chance to sort out our access issues 4 年前
jdepuy 89706c47 Integrated new UI for Title screen and stub for Char Select. Dungeon adjusted to show character lineup. 4 年前
David Woodruff 13a7f3fb taking reverse merge from develop 4 年前
David Woodruff 8b6d8e3d removed existing MLAPI editor code that was fighting with the real MLAPI package code 4 年前
David Woodruff 79f4877d adding another missing package dependency 4 年前
David Woodruff 64008746 adding stormflag art assets and test scene 4 年前
David Woodruff 6a6ac7b6 taking mainmenu changes 4 年前