eheimburg
3bee0ea3
Simple AI based on Actions
- added AIBrain which can switch between Idle and Attack. Owned by ServerCharacter
- renamed Action enum to ActionType to prevent name conflicts with Action class
- gave NetworkingManager its own prefab (this is the only change to MainMenu)
- testing hack: press the "E" key on the server/host to spawn an enemy at 0,0,0
4 年前
David Woodruff
d1317bb5
fixing targeting (rigidbodies now come along with gameobjects as they move), and adding smoothing to graphics representation of entities
4 年前
GitHub
de3a5819
Merge pull request #20 from Unity-Technologies/dmw_chaseaction
adding ChaseAction
4 年前
David Woodruff
63c07658
adding ChaseAction. refactoring actions a bit so that ActionLogic metadata is used to serialize the ActionRequestData. Making Action queueing behavior specifiable in the ActionRequestData. Hooking up an example where a player 'moves and attacks' in ClientInputSender. Adding a ClientCharacterMovement component to move the base Player GameObject (previously only the visualization was moving)
4 年前
GitHub
3cc6f6be
Merge pull request #18 from Unity-Technologies/dmw_actionsystem
Action System V1
4 年前
David Woodruff
2b141f5a
adding GOMPS task for ScriptableObject action system fixmes
4 年前
David Woodruff
ee7022ed
fixing missing faces problem, and correcting an issue where two host player prefabs were being created
4 年前
David Woodruff
4c4f0cfb
taking sfdev merge
4 年前
David Woodruff
8509d7d6
adding ranges
4 年前
GitHub
5458ac01
Merge pull request #17 from Unity-Technologies/eh_integratecharacterset
Support for animation and spawning player in DungeonTest scene
4 年前
eheimburg
79f53a0f
suggested changes from PR
4 年前
David Woodruff
7360d6b6
more rearranging scripts.
4 年前
eheimburg
dcf0c6dc
merge changes from sfdev
4 年前
David Woodruff
6866f803
cleaning up some empty methods
4 年前
David Woodruff
574fd252
2nd pass on action system. Not properly replicating to clients yet
4 年前
David Woodruff
a81b6769
first pass at action system work
4 年前
GitHub
475290ca
added leftover assets not yet added to lfs ( #26 )
4 年前
GitHub
0b70c55b
first commit - project template structure with limited dependencies ( #13 )
* first commit - project template structure with README detailing future work
* kept only necessary packages/modules inside of packages.json, updated mlapi version to non-git dependency
4 年前
eheimburg
e96bb41c
Merge remote-tracking branch 'origin/sfdev' into eh_integratecharacterset
4 年前
GitHub
f57f9a2e
Merge pull request #16 from Unity-Technologies/jdp_main_menu_ui
Integrated new UI for BossRoom Title screen and stub for Char Select. Dungeon adjusted to show character lineup.
4 年前
David Woodruff
7f913178
[TEMP!!] Removing Multipie dependency. Storm Flag doesn't have a good way to get access to this right now (requires custom unity build). We will plan to revert this change (restoring multipie to the package manifest) in January after we've had a chance to sort out our access issues
4 年前
jdepuy
89706c47
Integrated new UI for Title screen and stub for Char Select. Dungeon adjusted to show character lineup.
4 年前
eheimburg
9b0e2a81
Support for animation and spawning player in DungeonTest scene
4 年前
David Woodruff
13a7f3fb
taking reverse merge from develop
4 年前
David Woodruff
8b6d8e3d
removed existing MLAPI editor code that was fighting with the real MLAPI package code
4 年前
David Woodruff
79f4877d
adding another missing package dependency
4 年前
David Woodruff
64008746
adding stormflag art assets and test scene
4 年前
David Woodruff
6a6ac7b6
taking mainmenu changes
4 年前
David Woodruff
c7be0c6b
Merge branch 'dmw_lfsfilters' into sfdev
4 年前
David Woodruff
941f2760
integration changes needed to make my work work with Luke's. GameNetHub now follows a listener pattern like other networked components, so avoid any reverse dependencies of shared logic on client/server code.
4 年前
David Woodruff
4b8e4bd1
moving assets to BossRoom root dir
4 年前
David Woodruff
d121afca
taking merge 2
4 年前
David Woodruff
95662b7d
doing some namespace normalization
4 年前
David Woodruff
65abb54f
removing stray scripts from initial-setup branch, and removing SampleScene which has been moved, and thus duplicated by this merge
4 年前
David Woodruff
966b103d
redoing state machine pattern. It now uses prefabs to model states.
4 年前
David Woodruff
36fa2ccc
taking merge1
4 年前
David Woodruff
681b08bc
more feedback fixups
4 年前
David Woodruff
71e86f34
progress on taking review feedback
4 年前
David Woodruff
31d04aa4
getting things working after taking develop merge. The MLAPI dependency was unhappy. I've changed the path to something that doesn't 404 for me, and updated the commit hash to the current head of the develop branch (in the mlapi repo)
4 年前
David Woodruff
ccbe1020
taking develop merge
4 年前
David Woodruff
9e79b033
trailing commit for main menu scene
4 年前
David Woodruff
51fa5d4c
removing unneeded kludge for getting NetworkingManagerGO
4 年前
David Woodruff
79a7841c
fixing issue causing blank IPs to not work
4 年前
Luke Stampfli
982d803e
docs: Add comments.
4 年前
David Woodruff
e9032e85
can now connect to remote host and switch to his scene
4 年前
Luke Stampfli
0a009825
refactor: Rename ClientInputSender
4 年前
David Woodruff
bc9bfd75
more progress on core scene switching framework
4 年前
Luke Stampfli
e7d31100
refactor: Add tasks to TODOs and add comments
4 年前
GitHub
3565f53e
Merge pull request #14 from Unity-Technologies/master
Merge develop into master
4 年前
Luke Stampfli
77b59d92
refactor: update namespaces
4 年前