44 次代码提交 (574fd252-d233-48f3-8f4c-e1d8f977ff8b)

作者 SHA1 备注 提交日期
David Woodruff bc9bfd75 more progress on core scene switching framework 4 年前
David Woodruff 71e86f34 progress on taking review feedback 4 年前
David Woodruff 681b08bc more feedback fixups 4 年前
David Woodruff 966b103d redoing state machine pattern. It now uses prefabs to model states. 4 年前
David Woodruff 95662b7d doing some namespace normalization 4 年前
David Woodruff d121afca taking merge 2 4 年前
David Woodruff 64008746 adding stormflag art assets and test scene 4 年前
eheimburg 9b0e2a81 Support for animation and spawning player in DungeonTest scene 4 年前
David Woodruff a81b6769 first pass at action system work 4 年前
David Woodruff 574fd252 2nd pass on action system. Not properly replicating to clients yet 4 年前
David Woodruff 6866f803 cleaning up some empty methods 4 年前
eheimburg dcf0c6dc merge changes from sfdev 4 年前
David Woodruff 7360d6b6 more rearranging scripts. 4 年前
eheimburg 79f53a0f suggested changes from PR 4 年前
GitHub 5458ac01 Merge pull request #17 from Unity-Technologies/eh_integratecharacterset 4 年前
David Woodruff 4c4f0cfb taking sfdev merge 4 年前
David Woodruff ee7022ed fixing missing faces problem, and correcting an issue where two host player prefabs were being created 4 年前
GitHub 3cc6f6be Merge pull request #18 from Unity-Technologies/dmw_actionsystem 4 年前
David Woodruff 63c07658 adding ChaseAction. refactoring actions a bit so that ActionLogic metadata is used to serialize the ActionRequestData. Making Action queueing behavior specifiable in the ActionRequestData. Hooking up an example where a player 'moves and attacks' in ClientInputSender. Adding a ClientCharacterMovement component to move the base Player GameObject (previously only the visualization was moving) 4 年前
GitHub de3a5819 Merge pull request #20 from Unity-Technologies/dmw_chaseaction 4 年前
eheimburg 3bee0ea3 Simple AI based on Actions 4 年前
GitHub 27d21244 Merge pull request #21 from Unity-Technologies/eh_protoai2 4 年前
David Woodruff 36a7d413 Merge remote-tracking branch 'origin/sfdev' into dmw_fixtargeting 4 年前
David Woodruff f6b9a66a got hit action working with basic physics detection. Added stub for characters dying--right now they just instantly destroy themselves 4 年前
GitHub 3d9bcf77 Merge pull request #22 from Unity-Technologies/dmw_hitaction 4 年前
David Woodruff 4e0d4420 taking feedback from holiday PRs 4 年前
Luke Stampfli 197c682f feat: Update ChaseAction to new navigation system. 4 年前
David Woodruff 93cc4c2e taking merge 4 年前
CGerrits SF 38d4837d merge with sfdev 4 年前
Luke Stampfli aaf62377 Merge branch 'develop' into feature/pathfinding 4 年前
sorcerer_king 490c45ba Adding ReviveAction 4 年前
GitHub bd7c4caf Melee Improved. Hit Reacts and bugfixes 4 年前
David Woodruff ed3ee6e6 Developer Notes: 4 年前
David Woodruff 22eeb1a7 first pass at getting ActionVisualizer in and hooked up 4 年前
Luke Stampfli 2065597e refactor: Remove unused usings, use Unity asserts, small style fixes. 4 年前
Luke Stampfli 92cd88a8 refactor: Use var and fix formatting 4 年前
GitHub d4a3dbbf Character health system (#34) 4 年前
JS Fauteux 367549e0 Merge branch 'develop' into feature/multipie_integration 4 年前
sorcerer_king 3e9fa8d3 API update 4 年前
Philipp Deschain c90c2c46 Addressing comments 4 年前
GitHub 645f009c ActionVisualization and MeleeActionFX (#40) 4 年前
eheimburg 2b8c0818 Character-select screen basic functionality 4 年前
eheimburg 429bd773 comment/logging cleanup 4 年前
eheimburg 934cfc7e changes to address PR problems 4 年前