85 次代码提交 (475290ca-58b6-495c-b5fe-926a3a037ddd)

作者 SHA1 备注 提交日期
jdepuy 258e29d7 Added new suite of Tank Class animations including knockback, fixed material on Boss head and imp head 4 年前
jdepuy d1b5bf7d Merge branch 'sfdev' into jdp_bb_art 4 年前
David Woodruff 12e1b24a sfdev merge 4 年前
jdepuy 7254e8bc Added new ground target texture for said prefab 4 年前
David Woodruff fe41ca16 adding some more imps. removing default archer. changing UI scaling on main menu 4 年前
CGerrits SF d0f44a55 Added quad for click feedback on player move 4 年前
jdepuy db17a68d Added temporary imp, placed Boss, and fixed seams in dungeon ground tiles 4 年前
GitHub 3d9bcf77 Merge pull request #22 from Unity-Technologies/dmw_hitaction 4 年前
David Woodruff f6b9a66a got hit action working with basic physics detection. Added stub for characters dying--right now they just instantly destroy themselves 4 年前
David Woodruff 9159e364 making the enemy prefab use the Boss viz asset 4 年前
David Woodruff 36a7d413 Merge remote-tracking branch 'origin/sfdev' into dmw_fixtargeting 4 年前
GitHub 27d21244 Merge pull request #21 from Unity-Technologies/eh_protoai2 4 年前
eheimburg 3bee0ea3 Simple AI based on Actions 4 年前
David Woodruff d1317bb5 fixing targeting (rigidbodies now come along with gameobjects as they move), and adding smoothing to graphics representation of entities 4 年前
GitHub de3a5819 Merge pull request #20 from Unity-Technologies/dmw_chaseaction 4 年前
David Woodruff 63c07658 adding ChaseAction. refactoring actions a bit so that ActionLogic metadata is used to serialize the ActionRequestData. Making Action queueing behavior specifiable in the ActionRequestData. Hooking up an example where a player 'moves and attacks' in ClientInputSender. Adding a ClientCharacterMovement component to move the base Player GameObject (previously only the visualization was moving) 4 年前
GitHub 3cc6f6be Merge pull request #18 from Unity-Technologies/dmw_actionsystem 4 年前
David Woodruff 2b141f5a adding GOMPS task for ScriptableObject action system fixmes 4 年前
David Woodruff ee7022ed fixing missing faces problem, and correcting an issue where two host player prefabs were being created 4 年前
David Woodruff 4c4f0cfb taking sfdev merge 4 年前
David Woodruff 8509d7d6 adding ranges 4 年前
GitHub 5458ac01 Merge pull request #17 from Unity-Technologies/eh_integratecharacterset 4 年前
eheimburg 79f53a0f suggested changes from PR 4 年前
David Woodruff 7360d6b6 more rearranging scripts. 4 年前
eheimburg dcf0c6dc merge changes from sfdev 4 年前
David Woodruff 6866f803 cleaning up some empty methods 4 年前
eheimburg e96bb41c Merge remote-tracking branch 'origin/sfdev' into eh_integratecharacterset 4 年前
David Woodruff 574fd252 2nd pass on action system. Not properly replicating to clients yet 4 年前
GitHub f57f9a2e Merge pull request #16 from Unity-Technologies/jdp_main_menu_ui 4 年前
David Woodruff a81b6769 first pass at action system work 4 年前
eheimburg 9b0e2a81 Support for animation and spawning player in DungeonTest scene 4 年前
GitHub 475290ca added leftover assets not yet added to lfs (#26) 4 年前
GitHub 0b70c55b first commit - project template structure with limited dependencies (#13) 4 年前
David Woodruff 7f913178 [TEMP!!] Removing Multipie dependency. Storm Flag doesn't have a good way to get access to this right now (requires custom unity build). We will plan to revert this change (restoring multipie to the package manifest) in January after we've had a chance to sort out our access issues 4 年前
jdepuy 89706c47 Integrated new UI for Title screen and stub for Char Select. Dungeon adjusted to show character lineup. 4 年前
David Woodruff 13a7f3fb taking reverse merge from develop 4 年前
David Woodruff 8b6d8e3d removed existing MLAPI editor code that was fighting with the real MLAPI package code 4 年前
David Woodruff 79f4877d adding another missing package dependency 4 年前
David Woodruff 64008746 adding stormflag art assets and test scene 4 年前
David Woodruff 6a6ac7b6 taking mainmenu changes 4 年前
David Woodruff c7be0c6b Merge branch 'dmw_lfsfilters' into sfdev 4 年前
David Woodruff 941f2760 integration changes needed to make my work work with Luke's. GameNetHub now follows a listener pattern like other networked components, so avoid any reverse dependencies of shared logic on client/server code. 4 年前
David Woodruff 4b8e4bd1 moving assets to BossRoom root dir 4 年前
David Woodruff d121afca taking merge 2 4 年前
David Woodruff 95662b7d doing some namespace normalization 4 年前
David Woodruff 65abb54f removing stray scripts from initial-setup branch, and removing SampleScene which has been moved, and thus duplicated by this merge 4 年前
David Woodruff 966b103d redoing state machine pattern. It now uses prefabs to model states. 4 年前
David Woodruff 36fa2ccc taking merge1 4 年前
David Woodruff 681b08bc more feedback fixups 4 年前
David Woodruff 71e86f34 progress on taking review feedback 4 年前