24 次代码提交 (df0c0efa-ac11-4524-ba04-b24c84ec82ad)

作者 SHA1 备注 提交日期
DanMillerDev e68fc1e4 organized shader folders, removed URP settings from graphics settings 4 年前
DanMillerDev 2ecb1642 merged ShaderShadow into master 4 年前
Arturo Nereu df0c0efa Merge branch 'Shaders2019' of https://github.com/Unity-Technologies/arfoundation-demos into Shaders2019 4 年前
GitHub c0474326 Update README.md 4 年前
Dan dd97b4e6 merged master into branch 4 年前
Arturo Nereu f318c2e4 Finished Position Based Shader 4 年前
Dan 00cdc3a1 cleaned up code and added plane toggle to MeshVisualization scene 4 年前
Arturo Nereu 4266497a Circular based rendering added 4 年前
Arturo Nereu 12c9558c Refactored Barycentric builder to fit AR and nonAR modes 4 年前
Arturo Nereu 2520d139 Merge branch 'Shaders2019' of https://github.com/Unity-Technologies/arfoundation-demos into Shaders2019 4 年前
Arturo Nereu 06e52bd6 Fixed wire frame shader 4 年前
Dan 5a8a276a added hook up to mesh visualizations with ARKit meshing 4 年前
Arturo Nereu 8f5de6c7 Commented out unused UV data from mesh. 4 年前
Arturo Nereu ae176c93 Update BarycentricDataBuilder.cs 4 年前
Arturo Nereu 9b6951f3 Removed unused code 4 年前
Arturo Nereu e954bc86 Added Transparency to Wireframe Shader 4 年前
Arturo Nereu cd4ec42a Wireframe is now beautiful but opaque 4 年前
Arturo Nereu b7010431 Fine Tuned Wireshader 4 年前
Arturo Nereu 4d83e3b3 Added Wireframe shader base 4 年前
Arturo Nereu ba714c96 Added Flat Shaded Shadergraph 4 年前
Arturo Nereu ff141eb8 Reordered Directory 4 年前
Arturo Nereu 04fc0505 Imported Transparent Shadow Receiver shader 4 年前
Arturo Nereu f5c1af68 configured URP 4 年前
Arturo Nereu 5f320019 added base directories and assets 4 年前