本项目演示如何创建自己的顶点动画着色器。场景不使用任何纹理或动画资源,所有内容都使用Shader Graph进行着色和动画处理。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
 
John OReilly 14b2e803 GPU Batching materials to reduce draw calls 6 年前
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Gizmos Dicking about with cinemachine so I can tweet out a fancy gif to bloat my own ego. Other than that I'm just getting really puzzled with position nodes. I just wanted to make a cube bounce slightly, but that's not happening. Oh well... 6 年前
IslandScene GPU Batching materials to reduce draw calls 6 年前
Presets Cleaning up Project and Removing Test Content 6 年前
ProCore Updating sand shader and organising some graphs 6 年前
Scripts Initial Commit 6 年前
Settings Adding Barrel, grass, and updating the chest 6 年前
TextMesh Pro Adding Demo Animation scene as well as intitial prototype 6 年前
Textures Cleaning up Project and Removing Test Content 6 年前
TutorialInfo Initial Commit 6 年前
Unity Recorder Final Friday Push 6 年前
Gizmos.meta Dicking about with cinemachine so I can tweet out a fancy gif to bloat my own ego. Other than that I'm just getting really puzzled with position nodes. I just wanted to make a cube bounce slightly, but that's not happening. Oh well... 6 年前
IslandScene.meta Trying to improve water mesh 6 年前
Presets.meta Initial Commit 6 年前
ProCore.meta Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake. 6 年前
Readme.asset Initial Commit 6 年前
Readme.asset.meta Initial Commit 6 年前
Scripts.meta Initial Commit 6 年前
Settings.meta Initial Commit 6 年前
TextMesh Pro.meta Adding Demo Animation scene as well as intitial prototype 6 年前
Textures.meta Initial Commit 6 年前
TutorialInfo.meta Initial Commit 6 年前
Unity Recorder.meta Final Friday Push 6 年前

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