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GPU Batching materials to reduce draw calls

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John OReilly 6 年前
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14b2e803
共有 4 个文件被更改,包括 3 次插入3 次删除
  1. 2
      Assets/IslandScene/Palm Tree/Material_PalmLeaf.mat
  2. 2
      Assets/IslandScene/Palm Tree/Material_PalmTree.mat
  3. 2
      Assets/IslandScene/Wooden Props/Material_WoodenProps.mat

2
Assets/IslandScene/Palm Tree/Material_PalmLeaf.mat


m_Shader: {fileID: 4800000, guid: b0de36573bf09fe44a094517228ba9f5, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: 4000
stringTagMap: {}

2
Assets/IslandScene/Palm Tree/Material_PalmTree.mat


m_Shader: {fileID: 4800000, guid: 5a6e7e3b547b82a4bb5edf7c91caa464, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: 4000
stringTagMap: {}

2
Assets/IslandScene/Wooden Props/Material_WoodenProps.mat


m_Shader: {fileID: 4800000, guid: b97638d18e4d3fd4b99d4cf8b06ffc67, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}

部分文件因为文件数量过多而无法显示

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