浏览代码

Trying to improve water mesh

/main
John OReilly 6 年前
当前提交
fcdffc01
共有 18 个文件被更改,包括 2894 次插入45 次删除
  1. 51
      Assets/Materials/Material_WavesBasic.mat
  2. 82
      Assets/Materials/Shader_WavesBasic.ShaderGraph
  3. 8
      Assets/IslandScene.meta
  4. 312
      Assets/IslandScene/Scene_Island.unity
  5. 7
      Assets/IslandScene/Scene_Island.unity.meta
  6. 8
      Assets/IslandScene/Water.meta
  7. 1001
      Assets/IslandScene/Water/Fbx_IslandWater.FBX
  8. 98
      Assets/IslandScene/Water/Fbx_IslandWater.FBX.meta
  9. 119
      Assets/IslandScene/Water/Material_IslandWater.mat
  10. 8
      Assets/IslandScene/Water/Material_IslandWater.mat.meta
  11. 85
      Assets/IslandScene/Water/Material_Sand.mat
  12. 8
      Assets/IslandScene/Water/Material_Sand.mat.meta
  13. 1001
      Assets/IslandScene/Water/Shader_IslandWater.ShaderGraph
  14. 10
      Assets/IslandScene/Water/Shader_IslandWater.ShaderGraph.meta
  15. 131
      Assets/IslandScene/Water/Shader_Sand.ShaderGraph
  16. 10
      Assets/IslandScene/Water/Shader_Sand.ShaderGraph.meta

51
Assets/Materials/Material_WavesBasic.mat


m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _CameraDepthTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CameraOpaqueTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- Vector1_11C8BE5D: 0.19
- Vector1_1C76134F: 0
- Vector1_2067D572: 0.284
- Vector1_11C8BE5D: 0.133
- Vector1_1C76134F: 0.1
- Vector1_2067D572: 0.5
- Vector1_4735D5E2: 0.33
- Vector1_5685904E: 3.98
- Vector1_56FD41D5: 0
- Vector1_4735D5E2: 0.3
- Vector1_5685904E: 1.9
- Vector1_608CA392: 1
- Vector1_608CA392: 0.77
- Vector1_72D9B0C5: 2.61
- Vector1_730BBE62: 0
- Vector1_72D9B0C5: 2.6
- Vector1_730BBE62: 0.37
- Vector1_8D2F509D: 4.37
- Vector1_961065ED: 0.693
- Vector1_8D2F509D: 5.65
- Vector1_961065ED: 0.02
- Vector1_B4A117B7: 0.91
- Vector1_B9797993: 0.474
- Vector1_B4A117B7: 0.9
- Vector1_B9797993: 0.5
- Vector1_E58F6327: 0.393
- Vector1_F1BE6F9F: 0.47
- Vector1_F44D25A0: 0.372
- Vector1_F68B8AAF: 1
- Vector1_F9DF03AF: 35.8
- _MWColourBlend: 0.5
- Vector1_E58F6327: 0.76
- Vector1_F1BE6F9F: 0.5
- Vector1_F44D25A0: 1
- Vector1_F68B8AAF: 0.63
- Vector1_F9DF03AF: 35
- Color_120283E2: {r: 0.21867214, g: 0.35287002, b: 0.509434, a: 0}
- Color_3974F997: {r: 0.1462264, g: 0.9487736, b: 1, a: 0}
- Color_120283E2: {r: 0.21960783, g: 0.35294116, b: 0.50980395, a: 1}
- Color_3974F997: {r: 0.14509797, g: 0.9490196, b: 1, a: 1}
- Vector2_7922229F: {r: -1.75, g: 3.98, b: 0, a: 0}
- Vector3_557CA200: {r: 0, g: 0, b: 0, a: 0}
- Vector2_7922229F: {r: -1.75, g: 4.5, b: 0, a: 0}

82
Assets/Materials/Shader_WavesBasic.ShaderGraph
文件差异内容过多而无法显示
查看文件

8
Assets/IslandScene.meta


fileFormatVersion: 2
guid: 799cb14ecaa834d4ca99e51f48c0d72d
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

312
Assets/IslandScene/Scene_Island.unity


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
OcclusionCullingSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_OcclusionBakeSettings:
smallestOccluder: 5
smallestHole: 0.25
backfaceThreshold: 100
m_SceneGUID: 00000000000000000000000000000000
m_OcclusionCullingData: {fileID: 0}
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 0
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 11
m_GIWorkflowMode: 0
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_TemporalCoherenceThreshold: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 1
m_LightmapEditorSettings:
serializedVersion: 10
m_Resolution: 2
m_BakeResolution: 40
m_AtlasSize: 1024
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_Padding: 2
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherFiltering: 1
m_FinalGatherRayCount: 256
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 500
m_PVRBounces: 2
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVRFilteringMode: 1
m_PVRCulling: 1
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_ShowResolutionOverlay: 1
m_LightingDataAsset: {fileID: 0}
m_UseShadowmask: 0
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 2
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.4
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &349823889
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 349823891}
- component: {fileID: 349823890}
m_Layer: 0
m_Name: Directional Light
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!108 &349823890
Light:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 349823889}
m_Enabled: 1
serializedVersion: 8
m_Type: 1
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
m_Intensity: 1
m_Range: 10
m_SpotAngle: 30
m_CookieSize: 10
m_Shadows:
m_Type: 2
m_Resolution: -1
m_CustomResolution: -1
m_Strength: 1
m_Bias: 0.05
m_NormalBias: 0.4
m_NearPlane: 0.2
m_Cookie: {fileID: 0}
m_DrawHalo: 0
m_Flare: {fileID: 0}
m_RenderMode: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_Lightmapping: 4
m_LightShadowCasterMode: 0
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1
m_ColorTemperature: 6570
m_UseColorTemperature: 0
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!4 &349823891
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 349823889}
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
m_LocalPosition: {x: 0, y: 3, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
--- !u!1001 &404844130
Prefab:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 400000, guid: a12a55e9e7f4e2f46a889adb1b0462c9, type: 3}
propertyPath: m_LocalPosition.x
value: -6.6331034
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: a12a55e9e7f4e2f46a889adb1b0462c9, type: 3}
propertyPath: m_LocalPosition.y
value: 1.10885
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: a12a55e9e7f4e2f46a889adb1b0462c9, type: 3}
propertyPath: m_LocalPosition.z
value: 6.8842225
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: a12a55e9e7f4e2f46a889adb1b0462c9, type: 3}
propertyPath: m_LocalRotation.x
value: -0.7071068
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: a12a55e9e7f4e2f46a889adb1b0462c9, type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: a12a55e9e7f4e2f46a889adb1b0462c9, type: 3}
propertyPath: m_LocalRotation.z
value: -0
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: a12a55e9e7f4e2f46a889adb1b0462c9, type: 3}
propertyPath: m_LocalRotation.w
value: 0.7071068
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: a12a55e9e7f4e2f46a889adb1b0462c9, type: 3}
propertyPath: m_RootOrder
value: 1
objectReference: {fileID: 0}
- target: {fileID: 2300000, guid: a12a55e9e7f4e2f46a889adb1b0462c9, type: 3}
propertyPath: m_Materials.Array.data[1]
value:
objectReference: {fileID: 2100000, guid: 22b3d7b835e0db8459a09ea2e6040813, type: 2}
- target: {fileID: 400000, guid: a12a55e9e7f4e2f46a889adb1b0462c9, type: 3}
propertyPath: m_LocalScale.z
value: 1
objectReference: {fileID: 0}
- target: {fileID: 2300000, guid: a12a55e9e7f4e2f46a889adb1b0462c9, type: 3}
propertyPath: m_Materials.Array.data[0]
value:
objectReference: {fileID: 2100000, guid: 22b3d7b835e0db8459a09ea2e6040813, type: 2}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: a12a55e9e7f4e2f46a889adb1b0462c9, type: 3}
m_IsPrefabAsset: 0
--- !u!1 &441077947
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 441077950}
- component: {fileID: 441077949}
- component: {fileID: 441077948}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!81 &441077948
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 441077947}
m_Enabled: 1
--- !u!20 &441077949
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 441077947}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 0
orthographic size: 5
m_Depth: -1
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 1
m_AllowMSAA: 1
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!4 &441077950
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 441077947}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

7
Assets/IslandScene/Scene_Island.unity.meta


fileFormatVersion: 2
guid: fbf0e7428e89fd0449107fa9b931e311
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

8
Assets/IslandScene/Water.meta


fileFormatVersion: 2
guid: 6434def9f70a48a4e9f993d74c1a8078
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

1001
Assets/IslandScene/Water/Fbx_IslandWater.FBX
文件差异内容过多而无法显示
查看文件

98
Assets/IslandScene/Water/Fbx_IslandWater.FBX.meta


fileFormatVersion: 2
guid: a12a55e9e7f4e2f46a889adb1b0462c9
ModelImporter:
serializedVersion: 23
fileIDToRecycleName:
100000: //RootNode
400000: //RootNode
2100000: Material_WaterBase
2100002: Material_WaterSurface
2100004: No Name
2300000: //RootNode
3300000: //RootNode
4300000: Capsule002Bool1
4300002: WaterDome
4300004: WaterDomeSmooth002
externalObjects: {}
materials:
importMaterials: 1
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
keepQuads: 0
weldVertices: 1
preserveHierarchy: 0
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
previousCalculatedGlobalScale: 1
hasPreviousCalculatedGlobalScale: 0
tangentSpace:
normalSmoothAngle: 83
normalImportMode: 0
tangentImportMode: 0
normalCalculationMode: 1
importAnimation: 1
copyAvatar: 0
humanDescription:
serializedVersion: 2
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
rootMotionBoneName:
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 0
humanoidOversampling: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

119
Assets/IslandScene/Water/Material_IslandWater.mat


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Material_IslandWater
m_Shader: {fileID: 4800000, guid: ae0b03949aae86f478be2838ee94b0e8, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_24F4BB82_Texture:
m_Texture: {fileID: 2800000, guid: 879cc6503aa3b504ca6e088cbdde86be, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_11C8BE5D: 0.133
- Vector1_1C76134F: 0.1
- Vector1_2067D572: 0.5
- Vector1_221E0A39: 1.67
- Vector1_3B6C6CA7: -0.08
- Vector1_40E2F0ED: 0.5
- Vector1_4735D5E2: 0.3
- Vector1_5685904E: 1.9
- Vector1_5721F4C2: 1
- Vector1_5D17CBA2: 0.56
- Vector1_608CA392: 0.77
- Vector1_632F7C2E: 0.97
- Vector1_72D9B0C5: 2.6
- Vector1_730BBE62: 0.37
- Vector1_8403193C: 1
- Vector1_8D2F509D: 5.65
- Vector1_961065ED: 0
- Vector1_A04E5E21: 1
- Vector1_B4A117B7: 0.9
- Vector1_B9797993: 0.5
- Vector1_C800E0A4: 2.12
- Vector1_E58F6327: 0.76
- Vector1_F1BE6F9F: 0.5
- Vector1_F44D25A0: 1
- Vector1_F68B8AAF: 0.63
- Vector1_F9DF03AF: 35
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1
- _Cull: 2
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _UVSec: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- Color_120283E2: {r: 0.21960783, g: 0.35294116, b: 0.50980395, a: 1}
- Color_3974F997: {r: 0.14509797, g: 0.9490196, b: 1, a: 1}
- Vector2_113ECD47: {r: 9, g: 9, b: 0, a: 0}
- Vector2_7922229F: {r: -1.75, g: 4.5, b: 0, a: 0}
- _Color: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}

8
Assets/IslandScene/Water/Material_IslandWater.mat.meta


fileFormatVersion: 2
guid: 22b3d7b835e0db8459a09ea2e6040813
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

85
Assets/IslandScene/Water/Material_Sand.mat


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Material_Sand
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1
- _Cull: 2
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _UVSec: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}

8
Assets/IslandScene/Water/Material_Sand.mat.meta


fileFormatVersion: 2
guid: a2e98ae625238d14eaffe482b91fc8e9
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

1001
Assets/IslandScene/Water/Shader_IslandWater.ShaderGraph
文件差异内容过多而无法显示
查看文件

10
Assets/IslandScene/Water/Shader_IslandWater.ShaderGraph.meta


fileFormatVersion: 2
guid: ae0b03949aae86f478be2838ee94b0e8
ScriptedImporter:
fileIDToRecycleName:
4800000: MainAsset
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}

131
Assets/IslandScene/Water/Shader_Sand.ShaderGraph
文件差异内容过多而无法显示
查看文件

10
Assets/IslandScene/Water/Shader_Sand.ShaderGraph.meta


fileFormatVersion: 2
guid: 0299cf39328d3e946b7ce3dd58d1994c
ScriptedImporter:
fileIDToRecycleName:
4800000: MainAsset
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
正在加载...
取消
保存