本项目演示如何创建自己的顶点动画着色器。场景不使用任何纹理或动画资源,所有内容都使用Shader Graph进行着色和动画处理。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
 
John OReilly 14b2e803 GPU Batching materials to reduce draw calls 6 年前
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README.md

Scene Preview

Test_ShaderGraphBlog

This scene was developed to demonstrate the priciples explained in my supporting blog post "Art That Moves: Creating Animated Materials with Shader Graph". I would encourage you to read the blog post first!

Follow me on Twitter: @John_O_Really

Thanks

  • Thank you to Andy Touch for additional shaders and guidance.
  • Thank you to Keijiro Takahashi for the Unity logo Shader Graph.
  • Thank you to Bruce Slater for helping get the water shader off the ground.

License

This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.