本项目演示如何创建自己的顶点动画着色器。场景不使用任何纹理或动画资源,所有内容都使用Shader Graph进行着色和动画处理。
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Polybrush 0.9.15

Features

  • New interface style.
  • Added example meshes for prefab placement mode.
  • ProBuilder compatiblity with 2.9.8+

Bug Fixes

  • Fix icons rendering with a white tint in 2018.1.
  • Rebuild normals when additional vertex streams are in use.
  • Fix crash when sculpting large objects in 2018.1 and up.
  • Placed prefabs now retain their parent connection.

Changes

  • Brush direction default is now "Vertex Normal."

Polybrush 0.9.14-preview.0

Bug Fixes

  • Compatibility with ProBuilder 2.9.8.
  • Fix Additional Vertex Streams not working in builds.

Changes

  • Drop support for Unity 5.6 and lower.

Polybrush 0.9.13-preview.0

Bug Fixes

  • Fix compile error due to z_ZoomOverride.cs incorrectly being included in builds.

Changes

  • New example textures.

Polybrush 0.9.12-preview.0

Bug Fixes

  • Fix compile errors when building to Standalone.
  • Fix issue where subdividing in ProBuilder could cause Polybrush to endlessly throw errors.

Polybrush 0.9.11-preview.0

Features

  • Add Flood paint brush in Vertex Color and Texture painting modes.
  • Add utility for baking additional vertex streams back to mesh.
  • Set better defaults for Push/Pull and Prefab modes.

Bug Fixes

  • sRGB should be marked false on icons in 5.5 and up.
  • Fix deprecated handle warnings in Unity 5.6.
  • Updated header backing color to match GUI Color Scheme.
  • Fix bug where additional vertex streams would modify static meshes at runtime, causing them to either disappear or be moved.

Polybrush 0.9.10-preview.0

Features

  • Prefab Brush Mode added (still very early in development).
  • Significant performance improvements when working with high vertex count meshes.
  • Add a height based blend shader.
  • Add texture blend modulate shader.
  • Add option to hide vertex dots.

Bug Fixes

  • Fix bug where Polybrush would always instance a new mesh when "Meshes Are Assets" was enabled in ProBuilder.
  • Increase text contrast in Polybrush skins.
  • Try to crash less when mesh has no normals.
  • Fix bug where loading a new scene would prevent brush from updating.
  • Fix mismatched text color in command toolbar.
  • Fix bug where hovering multiple selected objects would repeatedly instance new brush targets.
  • Fix additional space in Color field labels when content is null or empty.
  • Fix bug where hovering multiple meshes would sometimes apply the previous mesh vertex positions to the current.
  • Fix brush settings anchor setting clipping the top header.
  • Fix scene not repainting when applying brush in Unity 5.5.

Changes

  • Store some brush settings per-mode.
  • Preferences now stored local to project instead of in Unity Editor preferences.
  • Use hinted smooth glyph rasterization instead of OS default for Roboto font.

Polybrush 0.9.9b2

Features

  • Redesigned interface.
  • Add support for "Additional Vertex Streams" workflow.
  • Unity 5.5 beta compatibility.
  • Add ability to save brush setting modifications to preset.
  • Enable multiple axes of mirroring.
  • Show color palette as a set of swatches instead of a reorderable list.
  • Improve performance when painting larger meshes.
  • Handle wireframe and outline disabling/re-enabling correclty in Unity 5.5.
  • Clean up various 5.5 incompatibilities.
  • Add a question mark icon to header labels with link to documentation page.
  • Improve performance by caching mesh values instead of polling UnityEngine.Mesh.
  • Improve memory pooling in some performance-critical functions.
  • Manual redesigned to better match ProBuilder.
  • Mode toolbar now toggles Polybrush on/off when clicking active mode.

Bug Fixes

  • Fix cases where pb_Object optimize could be skipped on undo.
  • Fix import settings for icons.
  • Don't leak brush editor objects if the brush target has changed.
  • Fix serialization warnings on opening editor in Unity 5.4.
  • Mark z_Editor brushSettings as HideAndDontSave so that loading new scenes doesn't discard the instanced brush settings, resulting in NullReference errors in the Brush Editor.
  • Destroy BrushEditor when z_Editor is done with it so that unity doesn't try to serialize and deserialize the brush editor, resulting in null reference errors.
  • Fix texture brush inspector always showing a scroll bar on retina display.
  • Fix bug where the texture brush would show a black swatch on the mesh after a script reload.
  • Remove shift-q shortcut since it's inconsistent and when it does work interferes with capital Qs.
  • Fix bug where OnBrushExit sometimes wouldn't refresh the mesh textures.
  • Layer texture blend shaders instead of summing.

Changes

  • "Raise" mode is now "Push Pull."
  • Remove vertex billboards from mesh sculpting overlay in favor of just the wireframe.

Polybrush 0.9.8-preview.0

Features

  • Add option to make brush normal direction sticky to first application.

Bug Fixes

  • Fix Polybrush errors when working with pb 2.6
  • Don't specify isFallback in CustomEditor implementations since they are not actually fallback editors.
  • Don't rely on loaded assembly names matching the expected ProBuilderEditor assembly name when reflecting types and methods. Fixes null reference when assembly names are changed somewhere in the pipeline.
  • Don't bother testing that shader references match when looking for shader metadata since instance ids are so fickle in the first place

Polybrush 0.9.7-preview.0

Features

  • Significantly improve perfomance in all modes for high vertex count meshes.
  • Add "Texture Blend with Vertex Color" shader.
  • Add two new default meshes, a smooth and hard icosphere.
  • Texture Mode backend rewritten entirely to allow for far more complex interactions with shader properties. See "Writing Texture Shaders" in documentation.
  • Add color mask settings to vertex color painter.

Bug Fixes

  • Improve performance of shared edge triangle lookups, fixing lengthy lags when mousing over high vertex count meshes in paint and texture modes.
  • When blending multiple brushes in texture mode use the max weight instead of summing.
  • Add information about setting shader paths to Hidden in Shaderforge instructions.
  • In vertex sculpting modes iterate per-common index instead of per-vertex, improving brush application performance and minimizing chances of splitting a common vertex by accident.
  • Minor cleanup of enum types (make sure they're namespaced & remove unused includes).
  • Fix bug where script reloads would null-ify texture mode brush color and not properly reset it.
  • Fix errors in brush event logic that caused OnBrushEnter/Move/Exit to be called at incorrect times with invalid targets, resulting in crashes when editing prefabs with multiple meshes with different shaders
  • Fix undo throwing errors when splat_cache is null.
  • Clamp radius max value to min+.001 to avoid crashes when scrolling radius shortcut with equal min/max values.
  • Fix uv3/4 not applying or applying to incorrect mesh channels in ProBuilder (requires update to ProBuilder 2.5.1).
  • Fix null errors when sculpting pb_Object meshes caused by FinalizeAndResetHovering iterating the same object multiple times.

Changes

  • Set default brush settings radius max to 5.
  • When blending multiple brush effects use lighten blending mode instead of additive.
  • Shorten ShaderForge source file suffix to "_SfSrc" (but keep compatibility for older "_SfTexBlendSrc").

Polybrush 0.9.6b0

Bug Fixes

  • fc2de1a e0528a8 Fix lag when selecting or hovering an object with large vertex count.
  • 76908b2 Increase the min threshold for vertex weight to be considered for movement in raise/lower mode.
  • 390f758 Fix out of bounds errors in overlay renderer when mesh vertex count is greater than ushort.max / 4.
  • 8b3cb9c Fix typo that caused pb_Objects not to update vertex caches on z_EditableObject Apply calls.

Polybrush 0.9.5-preview.0

Bug Fixes

  • 114ccc2 Show checkbox in z_Editor context menu for current floating state.
  • f44d4d6 When applying mesh values to pb_Object also include vec4 uv3/4 attributes.
  • c3d3f7a Fix ambiguous method error in z_EditableObject when modifying a ProBuilder mesh.

Polybrush 0.9.4-preview.0

Features

  • 6eb69c2 Add new "Diffuse Vertex Color" and "TriPlanar Blend Legacy" shaders.

Bug Fixes

  • e775a03 Fix Unity crash when selection contains non-mesh objects.

Polybrush 0.9.3-preview.0

Features

  • 04b73e8 Add option to ignore unselected GameObjects when a brush tool is in use.
  • 04b73e8 Improve detection of meshes in selected children.
  • 04b73e8 Add button to clear Polybrush preferences in Settings.

Bug Fixes

  • 3a9533e Fix mirrored brush applying only one brush in texture and vertex paint modes.

Polybrush 0.9.2-preview.0

Features

  • 5610d2a Instead of a single readme, use a static site generator to build documentation.

Bug Fixes

  • 67a22df Fix triplanar blend shader stretching on some poles. Add more detailed information on using vertex color and texture blend shader materials
  • 3a97e2c When checking mouse picks for selection include children of selected gameObjects as valid targets (fixes issue where a selected model root would not register for brush.
  • d0d5527 Fix null reference errors when brush mirroring is enabled.
  • 47a2700 Don't throw null ref when weights cache in overlay doesn't match new set.
  • 0a2cf5c Add docs for brush settings, interface, and general settings.
  • ee601f1 Add misc and troubleshooting section to docs.
  • 393fc47 Add warnings that Polybrush does not work on Unity terrain objects

Changes

  • Migrate project to Github. For access to the latest development builds of Polybrush please email contact@procore3d.com with your invoice number and request Git access (this will be automated in the future).

Polybrush 0.9.1-preview.1+r4073

Bug Fixes

  • Register children of current selection as valid mesh editables. Fixes potential confusion when a model prefab is selected at it's root with children.

Polybrush 0.9.1-preview.0+r4048

Features

  • Texture Blend Mode now supports any combination UV0, UV2, UV3, UV4, Color, Tangent mesh attributes, as set by the shader using the syntax define Z_MESH_ATTRIBUTES UV0 ....
  • Improve the Unlit Texture Blend example shader.
  • Add option to automatically rebuild collision meshes.
  • Split Direction Normal into Brush Normal and Vertex Normal.
  • Improve the behavior of Smooth Mode.
  • Remove relax option from Smooth Mode (what was once Normal w/ Relax on or off becomes Vertex Normal and Brush Normal, respectively).
  • Add option to keep the brush focused on the first mesh hit when dragging.
  • When dragging, always restrict brush application to the current selection.

Bug Fixes

  • Fix issue where Texture Paint Mode would sometimes apply values to the incorrect channel after switching between two different materials with the same shader.
  • Make sure that the Texture Paint mode always has valid splat-weights to work with (usually causing "black face errors").
  • Fix warnings when shaderforge isn't installed, and update version number.
  • Fix instances where setting ProBuilder edit level would not correctly unset Polybrush tool (and vice-versa).

Changes

  • Standard Vertex Color and Standard Texture Blend shaders now default to metallic / roughness workflow.

Polybrush 0.9.0-preview.0+r3975

Initial Release.