本项目演示如何创建自己的顶点动画着色器。场景不使用任何纹理或动画资源,所有内容都使用Shader Graph进行着色和动画处理。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
 
John-O-Really 17339e98 Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake. 6 年前
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z_AssetPreview.cs Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake. 6 年前
z_AssetPreview.cs.meta Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake. 6 年前
z_BakeAdditionalVertexStreams.cs Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake. 6 年前
z_BakeAdditionalVertexStreams.cs.meta Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake. 6 年前
z_Debug.cs Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake. 6 年前
z_Debug.cs.meta Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake. 6 年前
z_EditorUtility.cs Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake. 6 年前
z_EditorUtility.cs.meta Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake. 6 年前
z_GUI.cs Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake. 6 年前
z_GUI.cs.meta Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake. 6 年前
z_GUILayout.cs Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake. 6 年前
z_GUILayout.cs.meta Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake. 6 年前
z_Handles.cs Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake. 6 年前
z_Handles.cs.meta Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake. 6 年前
z_IconImporter.cs Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake. 6 年前
z_IconImporter.cs.meta Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake. 6 年前
z_IconUtility.cs Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake. 6 年前
z_IconUtility.cs.meta Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake. 6 年前
z_PostProcessTextureBlend.cs Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake. 6 年前
z_PostProcessTextureBlend.cs.meta Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake. 6 年前
z_Pref.cs Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake. 6 年前
z_Pref.cs.meta Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake. 6 年前
z_SceneUtility.cs Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake. 6 年前
z_SceneUtility.cs.meta Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake. 6 年前
z_ShaderUtil.cs Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake. 6 年前
z_ShaderUtil.cs.meta Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake. 6 年前