30 次代码提交 (04cbc6dd-97a1-435a-82c0-b2590d5f8d52)

作者 SHA1 备注 提交日期
John OReilly fcdffc01 Trying to improve water mesh 6 年前
John OReilly 3edd0bbd Rotating object pivots and water dome mesh 6 年前
John OReilly afaa6191 Small Updates to water shader 6 年前
John OReilly 64979f7b Dicking about with cinemachine so I can tweet out a fancy gif to bloat my own ego. Other than that I'm just getting really puzzled with position nodes. I just wanted to make a cube bounce slightly, but that's not happening. Oh well... 6 年前
John OReilly 4928950f Adding draft of palm tree, with many small improvements to water and sand shader :) 6 年前
John OReilly 5af4679c Changes to Shadow Cascades and LWRP settings (high) 6 年前
John OReilly 4b47e31c Adding clam and UV unwrap shader demo 6 年前
John OReilly e1b39d38 The clam lives! (Although it does need a little tweaking) 6 年前
John OReilly 8c739338 Fixing Clam and updating scene! 6 年前
John OReilly bfcf763c Basically changed nothing 6 年前
John OReilly 5d98dc7a Creating a preset for the water shader, + a new scene for fancy blog post animations 6 年前
John OReilly ae726348 Adding Demo Animation scene as well as intitial prototype 6 年前
John OReilly 4aad8755 Created a snazzy little fish shader 6 年前
John OReilly 04cbc6dd no message 6 年前
John-O-Really 0ef0e9c8 Updating PC version 6 年前
John OReilly 66217f9e Updating sand and Water 6 年前
John-O-Really 5a6e8e57 Updating scene to update Fish model 6 年前
John OReilly 3f007f3c New Fish is in! 6 年前
John OReilly 54148db2 Final thursday update 6 年前
John OReilly eaa2434a Final Friday Push 6 年前
John OReilly bd30df5a Adding Barrel, grass, and updating the chest 6 年前
John OReilly 80155479 Updated scene, whoops 6 年前
John OReilly eb7fd9da Adding a ton of presets! 6 年前
John OReilly fcb8a449 Final Monday Push 6 年前
John OReilly d02a902b Updating sand shader and organising some graphs 6 年前
John OReilly bbc731b5 Updating GitIgnore to Avoid Recordings Folder 6 年前
John OReilly 5ce24e83 Updating graphs for Screenshots 6 年前
John OReilly d04a88f1 Final Push before making the repo public! 6 年前
John OReilly e1d7168b Cleaning up Project and Removing Test Content 6 年前
John OReilly 14b2e803 GPU Batching materials to reduce draw calls 6 年前