该项目是使用 Unity 的 Shader Graph 功能创建的自定义着色器的库, 所有着色器都与Lightweight Scriptable Render Pipeline兼容。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 

38 行
1.2 KiB

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Eeldog_mat
m_Shader: {fileID: 4800000, guid: f721c8ca1c893a54a8b65b0f8f0ed1bb, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_5BD20BCE:
m_Texture: {fileID: 2800000, guid: 0729995b0b16b9245890ec5de229a1b8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- Texture2D_841551E3:
m_Texture: {fileID: 2800000, guid: 5fb6498247dd2e64f934a7c856834303, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- Texture2D_B1454C44:
m_Texture: {fileID: 2800000, guid: 910108d1dd0bad243b5938a4fc87cc3f, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_58A86C37: 5
- Vector1_803D3F36: 0.09
- Vector1_F0AB73AA: -5
m_Colors:
- Color_D91B8A28: {r: 1, g: 0.44811314, b: 0.44811314, a: 0}