81 次代码提交 (main)

作者 SHA1 备注 提交日期
Andy Touch 50eb6c2e Added TextMesh Pro Essentials Assets 6 年前
GitHub be75f764 Updated RM with version numbers 6 年前
Andy Touch 615bd6ff Upgraded Project to Unity 2018.3.0f2 6 年前
Andy Touch a8a8a115 Merged 2018.2 Branch into Master 6 年前
Andy Touch 928de85a Added TextMesh Pro Essentials Assets 6 年前
GitHub 2760127e Updated RM with version numbers 6 年前
Andy Touch bc1ce3d3 Upgraded Project to Unity 2018.3.0f2 6 年前
Andy Touch 5d17831e Merged 2018.2 Branch into Master 6 年前
GitHub 9825f943 RM: Updated Project and LWRP Package Versions 7 年前
Andy Touch 4b82e0b0 Updated Project to 2018.1.5 7 年前
Andy Touch 59fcaf84 Fixed Toon Ramp Shader Graph to use Remap Node 7 年前
Andy Touch ba766b6e Updated GitIgnore 7 年前
GitHub 07f3e15e RM: Added Procedural Shader Graph List 7 年前
Andy Touch 75c3d3ad Removed 'Auto' from 'Ping Pong' Asset/GameObject names 7 年前
Andy Touch 19723999 Added 45 Procedural Shader Graph Examples! Can be examined and modified in the 'ExampleScene-Procedural' scene. 7 年前
Andy Touch aa2383b7 Merge branch 'master' of https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary 7 年前
GitHub baf2fd42 RM: Updated Unity/Package Version and Example List 7 年前
Andy Touch bb4eba09 Changing Gradient and Glowing Sprite Graphs to use Unlit Master instead of PBR Master 7 年前
Andy Touch 8b9b2ac3 - Updated Unity to 2018.1b10 7 年前
Andy Touch b9998b16 Merge branch 'master' of https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary 7 年前
Andy Touch 2d2900ab Switched Snow Shader Rim Effect to use built-in Fresnel Node 7 年前
Andy Touch 181f3f6f - Updated to Unity 2018.1b9 7 年前
GitHub ed21d0f9 RM: Updated Project and LWRP Package Versions 7 年前
Andy Touch 4d2307c6 Updated Project to 2018.1.5 7 年前
Andy Touch 97edaa73 Fixed Toon Ramp Shader Graph to use Remap Node 7 年前
Andy Touch 469a6865 Updated GitIgnore 7 年前
GitHub f84f5f90 RM: Added Procedural Shader Graph List 7 年前
Andy Touch 86a22a94 Removed 'Auto' from 'Ping Pong' Asset/GameObject names 7 年前
Andy Touch 28c307bc Added 45 Procedural Shader Graph Examples! Can be examined and modified in the 'ExampleScene-Procedural' scene. 7 年前
Andy Touch 08af0cf5 Merge branch 'master' of https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary 7 年前
GitHub 028d425d RM: Updated Unity/Package Version and Example List 7 年前
Andy Touch 074f3b1b Changing Gradient and Glowing Sprite Graphs to use Unlit Master instead of PBR Master 7 年前
Andy Touch 223679c7 - Updated Unity to 2018.1b10 7 年前
Andy Touch 530bacba Merge branch 'master' of https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary 7 年前
Andy Touch c89babe6 Switched Snow Shader Rim Effect to use built-in Fresnel Node 7 年前
Andy Touch bc41a526 - Updated to Unity 2018.1b9 7 年前
GitHub a1ba547c Updated Unity and Package Version numbers 7 年前
Andy Touch 42bfb5d6 - Updated Project to 2018.1b8 7 年前
GitHub 6fa8e4c2 Update README.md 7 年前
Andy Touch 9d87a052 Merge branch 'master' of https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary 7 年前
GitHub b39475c6 RM: Added Spiral Particle 7 年前
Andy Touch e6da0487 - Updated Lightweight RP to '0.1.28' 7 年前
Andy Touch 7af945cf Merge branch 'master' of https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary 7 年前
GitHub 3e44617e Updated RM: Particle Shaders and Unity Version 7 年前
Andy Touch db5ecde3 New Shader Graph: Spiral Particle 7 年前
Andy Touch a56eecd3 Merge branch 'master' of https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary 7 年前
GitHub d429177f Updated RM: More formatting! 7 年前
GitHub a811aa2a Updated RM: Typo! 7 年前
GitHub 06ff62c7 Updated RM: Added 'Known Issues' section. 7 年前
Andy Touch 701b6c4c Added Basic Generated-Circle Particle Examples. Updated to 2018.1b4. 7 年前