Andy Touch
50eb6c2e
Added TextMesh Pro Essentials Assets
6 年前
GitHub
be75f764
Updated RM with version numbers
6 年前
Andy Touch
615bd6ff
Upgraded Project to Unity 2018.3.0f2
- Upgraded LWRP Package to 4.6.0-preview
- Fixed Colored Rim Graph (Swapped to use Fresnel Node)
6 年前
Andy Touch
a8a8a115
Merged 2018.2 Branch into Master
Unity Version: 2018.0f2
LWRP Version: 3.0.0-preview
6 年前
Andy Touch
928de85a
Added TextMesh Pro Essentials Assets
6 年前
GitHub
2760127e
Updated RM with version numbers
6 年前
Andy Touch
bc1ce3d3
Upgraded Project to Unity 2018.3.0f2
- Upgraded LWRP Package to 4.6.0-preview
- Fixed Colored Rim Graph (Swapped to use Fresnel Node)
6 年前
Andy Touch
5d17831e
Merged 2018.2 Branch into Master
Unity Version: 2018.0f2
LWRP Version: 3.0.0-preview
6 年前
GitHub
9825f943
RM: Updated Project and LWRP Package Versions
7 年前
Andy Touch
4b82e0b0
Updated Project to 2018.1.5
- Updated PackageManager UI to 1.9.3
- Updated Lightweight Render Pipeline to 1.1.10-preview
7 年前
Andy Touch
59fcaf84
Fixed Toon Ramp Shader Graph to use Remap Node
7 年前
Andy Touch
ba766b6e
Updated GitIgnore
7 年前
GitHub
07f3e15e
RM: Added Procedural Shader Graph List
7 年前
Andy Touch
75c3d3ad
Removed 'Auto' from 'Ping Pong' Asset/GameObject names
7 年前
Andy Touch
19723999
Added 45 Procedural Shader Graph Examples! Can be examined and modified in the 'ExampleScene-Procedural' scene.
7 年前
Andy Touch
aa2383b7
Merge branch 'master' of https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary
# By andytouch
# Via GitHub
* 'master' of https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary :
RM: Updated Unity/Package Version and Example List
7 年前
GitHub
baf2fd42
RM: Updated Unity/Package Version and Example List
7 年前
Andy Touch
bb4eba09
Changing Gradient and Glowing Sprite Graphs to use Unlit Master instead of PBR Master
7 年前
Andy Touch
8b9b2ac3
- Updated Unity to 2018.1b10
- Updated render-pipelines.lightweight package to 1.1.1-preview
- Added new examples for Sprites!
- Renamed Shader Graphs for better organisation in Project Window and Material Inspector Shader Menu
7 年前
Andy Touch
b9998b16
Merge branch 'master' of https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary
# By andytouch
# Via GitHub
* 'master' of https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary :
Updated Unity and Package Version numbers
7 年前
Andy Touch
2d2900ab
Switched Snow Shader Rim Effect to use built-in Fresnel Node
7 年前
Andy Touch
181f3f6f
- Updated to Unity 2018.1b9
- Updated Render-Pipeline.Lightweight to 1.0.0-beta
7 年前
GitHub
ed21d0f9
RM: Updated Project and LWRP Package Versions
7 年前
Andy Touch
4d2307c6
Updated Project to 2018.1.5
- Updated PackageManager UI to 1.9.3
- Updated Lightweight Render Pipeline to 1.1.10-preview
7 年前
Andy Touch
97edaa73
Fixed Toon Ramp Shader Graph to use Remap Node
7 年前
Andy Touch
469a6865
Updated GitIgnore
7 年前
GitHub
f84f5f90
RM: Added Procedural Shader Graph List
7 年前
Andy Touch
86a22a94
Removed 'Auto' from 'Ping Pong' Asset/GameObject names
7 年前
Andy Touch
28c307bc
Added 45 Procedural Shader Graph Examples! Can be examined and modified in the 'ExampleScene-Procedural' scene.
7 年前
Andy Touch
08af0cf5
Merge branch 'master' of https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary
# By andytouch
# Via GitHub
* 'master' of https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary :
RM: Updated Unity/Package Version and Example List
7 年前
GitHub
028d425d
RM: Updated Unity/Package Version and Example List
7 年前
Andy Touch
074f3b1b
Changing Gradient and Glowing Sprite Graphs to use Unlit Master instead of PBR Master
7 年前
Andy Touch
223679c7
- Updated Unity to 2018.1b10
- Updated render-pipelines.lightweight package to 1.1.1-preview
- Added new examples for Sprites!
- Renamed Shader Graphs for better organisation in Project Window and Material Inspector Shader Menu
7 年前
Andy Touch
530bacba
Merge branch 'master' of https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary
# By andytouch
# Via GitHub
* 'master' of https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary :
Updated Unity and Package Version numbers
7 年前
Andy Touch
c89babe6
Switched Snow Shader Rim Effect to use built-in Fresnel Node
7 年前
Andy Touch
bc41a526
- Updated to Unity 2018.1b9
- Updated Render-Pipeline.Lightweight to 1.0.0-beta
7 年前
GitHub
a1ba547c
Updated Unity and Package Version numbers
7 年前
Andy Touch
42bfb5d6
- Updated Project to 2018.1b8
- Updated Package Manager to use "com.unity.render-pipelines.lightweight: 1.0.0-beta"
7 年前
GitHub
6fa8e4c2
Update README.md
7 年前
Andy Touch
9d87a052
Merge branch 'master' of https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary
# By andytouch
# Via GitHub
* 'master' of https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary :
RM: Added Spiral Particle
7 年前
GitHub
b39475c6
RM: Added Spiral Particle
7 年前
Andy Touch
e6da0487
- Updated Lightweight RP to '0.1.28'
- Updated Shader Graph to '0.1.17'
- Updated Shader Examples to work with new SRP/SG systems
7 年前
Andy Touch
7af945cf
Merge branch 'master' of https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary
# By andytouch
# Via GitHub
* 'master' of https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary :
Updated RM: Particle Shaders and Unity Version
7 年前
GitHub
3e44617e
Updated RM: Particle Shaders and Unity Version
7 年前
Andy Touch
db5ecde3
New Shader Graph: Spiral Particle
7 年前
Andy Touch
a56eecd3
Merge branch 'master' of https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary
# By andytouch
# Via GitHub
* 'master' of https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary :
Updated RM: More formatting!
Updated RM: Typo!
Updated RM: Added 'Known Issues' section.
7 年前
GitHub
d429177f
Updated RM: More formatting!
7 年前
GitHub
a811aa2a
Updated RM: Typo!
7 年前
GitHub
06ff62c7
Updated RM: Added 'Known Issues' section.
7 年前
Andy Touch
701b6c4c
Added Basic Generated-Circle Particle Examples. Updated to 2018.1b4.
7 年前