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Filip Iliescu 57b33e99 increase number of MAX lights to 100 for demo and remove unused shadow constants 8 年前
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BasicRenderPipeline Merge branch 'master' into OnTileDeferred 8 年前
Core Merge branch 'master' into OnTileDeferred 8 年前
Editor Merge branch 'metal' into classicDeferredMobile 8 年前
Fptl Merge branch 'master' into OnTileDeferred 8 年前
HDRenderPipeline Merge branch 'master' into OnTileDeferred 8 年前
LightweightPipeline Merge branch 'master' into OnTileDeferred 8 年前
MobileRenderPipeline increase number of MAX lights to 100 for demo and remove unused shadow constants 8 年前
ShaderGenerator create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 8 年前
ShaderLibrary Merge branch 'master' into OnTileDeferred 8 年前
core [gc]Convert to pooling 8 年前
fptl Merge branch 'master' into classicDeferredMobile 8 年前
BasicRenderPipeline.meta Add BasicRenderLoopTutorial 8 年前
Core.meta Refactorentrypoint (#68) 8 年前
Editor.meta Material Upgrader support first pass 8 年前
Fptl.meta throwing in fptl project 9 年前
HDRenderPipeline.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
LightweightPipeline.meta Fixed rendering when no lights we present in the scene. Updated test scenes and images. 8 年前
MobileRenderPipeline.meta initial port of Classic OnChip Deferred Mobile Renderloop based on exisitng standard and deferred shaders from built-in renderloops with new shadows. 8 年前
PostProcessing.meta PostProcessing integration 8 年前
ShaderGenerator.meta Shader generator 8 年前
ShaderLibrary.meta First set of files 8 年前
ShadowIncludes.inl Moved shadow related files into ShaderLibrary and common to reflect their general usage. 8 年前
ShadowIncludes.inl.meta Add LW SRP into material graph 7 年前