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Jens Holm 55b86ced Merge branch 'master' into inspector-window 7 年前
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Artistic Merge branch 'master' into inspector-window 7 年前
Channel Merge branch 'master' into inspector-window 7 年前
Input Merge branch 'master' into inspector-window 7 年前
Math Merge branch 'master' into inspector-window 7 年前
Procedural Change IGeneratesFunction such that a name is provided to a registry, which only allows 1 implementation per name. Includes a validation mode that checks that multiple given functions with the same name are actually the same. 7 年前
UV Merge branch 'master' into inspector-window 7 年前
Utility Merge remote-tracking branch 'origin/master' into inspector-window 7 年前
AbstractMaterialNode.cs Changing sub graphs to use functions instead of inlining. 7 年前
AbstractMaterialNode.cs.meta [Material Graph]Refactoring graph architecture. 8 年前
Artistic.meta Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
Channel.meta Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
CodeFunctionNode.cs Extend PBR master functionality 7 年前
CodeFunctionNode.cs.meta Add node that 'just does' HLSL and can convert to shader node based on API. 7 年前
FormerNameAttribute.cs Rename LegacyAttribute to FormerNameAttribute 7 年前
FormerNameAttribute.cs.meta Add LegacyAttribute for declaring old class names directly on the node class 7 年前
FunctionMultiInput.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
FunctionMultiInput.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
GeometryNode.cs Various refactorings and improvements (#139) 7 年前
GeometryNode.cs.meta More PR fixes 7 年前
IMasterNode.cs For final shader generation use the master node. 7 年前
IMasterNode.cs.meta Unlit and lit nodes now working properly in and outside a subgraph :) 7 年前
IPropertyFromNode.cs Run code format tool 7 年前
IPropertyFromNode.cs.meta Add converter from v1,v2,v3,v4,col nodes -> properties. 7 年前
Input.meta Menu Reorg: Input 7 年前
MasterNode.cs Run code format tool 7 年前
MasterNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
Math.meta Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
Procedural.meta Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
PropertyType.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
PropertyType.cs.meta [shader graph]Data refactor 3 8 年前
ShaderStage.cs Run code format tool 7 年前
ShaderStage.cs.meta Preliminary vertex shader support 7 年前
SlotValue.cs Move static methods out of AbstractMaterialNode 7 年前
SlotValue.cs.meta [shader graph]Update update some nodes to have multiple outputs. 9 年前
TitleAttribute.cs Node selector / search 7 年前
TitleAttribute.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 8 年前
UV.meta Menu Reorg: UV 7 年前
Utility.meta Moving more nodes 7 年前