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Jens Holm 60639f41 Merge branch 'master' into editable-property-reference-names 7 年前
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Slots Merge branch 'master' into editable-property-reference-names 7 年前
FloatField.cs Workarounds for float formatting (e.g. 0.6 becoming a mess of decimal points) and label draggers (dragging not working on anything but first label on slot control) 7 年前
FloatField.cs.meta Workarounds for float formatting (e.g. 0.6 becoming a mess of decimal points) and label draggers (dragging not working on anything but first label on slot control) 7 年前
GradientEdge.cs Remove unused imports in entire solution 7 年前
GradientEdge.cs.meta Gradient edges 7 年前
GraphEditorView.cs Forwardport pull request #336 7 年前
GraphEditorView.cs.meta Created GraphEditorDrawer by extracting view stuff from AbstractGraphEditWindow 8 年前
MaterialGraphView.cs Add conditional includes in MaterialGraphWindow and MaterialGraphView 7 年前
MaterialGraphView.cs.meta [Material Graph] Rename and reorganise the repository. 8 年前
MaterialNodeView.cs Add change callback to controls when edge changes 7 年前
MaterialNodeView.cs.meta [Material Graph] Rename and reorganise the repository. 8 年前
PortInputView.cs Updated with the feedback from PR 7 年前
PortInputView.cs.meta Outside node controls for texture slots + various fixes 7 年前
PreviewSceneResources.cs Merge pull request #174 from Unity-Technologies/tim-bug-fixes 7 年前
PreviewSceneResources.cs.meta Move actual preview rendering into PreviewManager 7 年前
ShaderPort.cs * Fix Serializable(Cubemap|Mesh|Texture) classes 7 年前
ShaderPort.cs.meta - Remove NodeCreator 7 年前
Slots.meta Outside node controls for texture slots + various fixes 7 年前