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Felipe Lira 6ddf3f73 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
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Editor Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
ShaderPass Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Editor.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
ShaderPass.meta HDRenderPipeline: Fixing a lot of compiling issue, all is now compiling 8 年前
Unlit.cs Cleaned up unused usings 7 年前
Unlit.cs.hlsl Remove file path header from shader generator generated files as it depends on users folder and cause conflict 7 年前
Unlit.cs.hlsl.meta HDRenderLoop: Update Unlit material 8 年前
Unlit.cs.meta HDRenderLoop: Update Unlit material 8 年前
Unlit.hlsl HDrenderPipeline: Generate hlsl debug functions 7 年前
Unlit.hlsl.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
Unlit.shader more renaming 7 年前
Unlit.shader.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
UnlitData.hlsl Add _SURFACE_TYPE_TRANSPARENT keyword (so fog work with rough refraction) 7 年前
UnlitData.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
UnlitProperties.hlsl Added remapping for distortion blur 7 年前
UnlitProperties.hlsl.meta HDRenderPipeline: Update unlit shader 8 年前